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RetroCut

Become the ultimate sword ... triangle? Survive the onslaught! · By Auranolo

Enemy balancing Sticky

A topic by Auranolo created May 11, 2024 Views: 39
Viewing posts 1 to 1
Developer

Comment under here for suggestions to enemy balancing. Changes ie enemy behaviour, enemy spawn distribution, level scaling, enemy damage, enemy health, enemy attack speed, enemy movement speed and more. Be nice

Legend (for ease of communication)

Block enemy (basic block, seen at the start of the game)

Blade enemy (Red triangle, spawns diamond blades to shoot at player)

Tank enemy (Large grey square with orange thruster)

Sniper enemy (Turret shaped, shoots purple projectiles)

Hex enemy (Hexagon, shoots 6 projectiles)