Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Auranolo

2
Posts
1
Topics
A member registered Jul 16, 2020 · View creator page →

Creator of

Recent community posts

Edit: also added time limit to each wave. Next wave of enemies spawn when time limit is up. Time limit increases by 1 sec per wave

Also made unlocked levels default to 25. Players progress have been cleared multiple times due to game updates. To enable faster level progression and play testing, the levels unlocked have been defaulted to 25 for all players.

RetroCut community · Created a new topic Enemy balancing

Comment under here for suggestions to enemy balancing. Changes ie enemy behaviour, enemy spawn distribution, level scaling, enemy damage, enemy health, enemy attack speed, enemy movement speed and more. Be nice

Legend (for ease of communication)

Block enemy (basic block, seen at the start of the game)

Blade enemy (Red triangle, spawns diamond blades to shoot at player)

Tank enemy (Large grey square with orange thruster)

Sniper enemy (Turret shaped, shoots purple projectiles)

Hex enemy (Hexagon, shoots 6 projectiles)