I am fairly new to using Itch.io for blog posting, but I am currently making this a bit of a devlog and an announcement. I am doing a small-scale project on Godot, a visual novel! The game name and concept are subject to change, but I got some of the framework down for the game itself right now.
The concept?
In a world where humans and vampires co-exist, you are a human detective tasked with working with the prince of vampires to solve a rising string of crimes within your city's district, which led to the sudden kidnapping of a human, Josiah "Infin" Wells. Word was given that the suspect is a regular at a local bar, so it is up to you and Seilrin to start an investigation and bring the perpetrator to justice. Time is of the essence. Will you find the right person to throw behind bars and find Josiah before it's too late?
Current Development Screenshots
Further comments
Currently, the game is rough, but I hope that I can continue to update as I go, sharing what I learned on Godot and making improvements! I hope to change the sprite work I did and create proper backgrounds when I get time. Right now, the backgrounds are placeholders, and soon, I will implement some music. I am hoping I could commission an artist who could make video game music soon, but if push comes to shove, I am willing to learn to do it myself if I gotta. As mentioned, I am using Godot and using the Dialogic 2.0 plugin, and so far, I have been enjoying my time with it as it is easy to handle with the visual event lists, which not only is good on the eyes for me, but it makes things easier to implement right away. I am still learning Godot's ways of handling things like nodes and its scripting, but I can't wait to dig into some tutorial videos and posts to try and understand this game engine.
Bloody Detective on Gdevelop (An old version)
Ironically, this project started out as a Gdevelop game, but the engine was too limiting to use as I kept running into roadblocks no matter what I did. I had to switch to Godot recently and had a much easier time managing my resources and getting things squared away there. Gdevelop is a simple program to start out in if you don't want to code. However, its simplicity became inflexible when trying to make a visual novel despite the developers saying how easy it is to make one on it. I don't have any hatred or bad blood toward Gdevelop. I even hope people can use it for their own projects as it is like an advanced version of Scratch where you could export and monetize your games for free, but the software and I just kept butting heads even no matter many hours I put into it. Sprites and assets kept getting low-quality resolution no matter what I did. The event sheet kept giving me problems despite the organization I put into, and my options were limited. My game needed Godot's flexibility, and I am happy I made the change.
Currently, college is my priority, but I will try to keep updates coming! There is no projected release date or possible beta test prediction at the moment, so stay tuned!
Stay Bright ! - - Neon (˙∀˙)🎮