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Valkyrie

3rd person grapple-shooter (uni project) · By Kitsuneko

feedback

A topic by DaDuckie created 26 days ago Views: 27 Replies: 3
Viewing posts 1 to 3

I played the game on computer in the browser which I love when people make it browser accesible, anyway, I found some slight bugs / I have some feedback.

During the jumping part it was a little hard to time it right, because you have to jump up the stairs. When you do the wall run thing the camera kind of breaks (the two wall part). Then when I was in playground with the grappling hook I thought it was kinda weird it was "e" and was thinking left click would be nicer (but your choice, it's fine). Lastly the toggle of the grappling hook instead of when you hold it was weird (again, your choice, its fine).

Sorry if im being mean I don't mean to, i just trying to tell you what I noticed

didn't see the rules part mb.

Developer

lol no worries about missing the rules, this is still really detailed and constructive

Developer

I definitely get about the jumping part, I’ve actually just been working on redoing the entire tutorial section so this should become much easier in future.

I’m aware of the camera thing if you mean how it shifts side to side kinda fast, however I’ve been focusing on other aspects such as level design so I’ll get to it eventually lol

The grappling hooks on Q and E is so that you can use the pistols with the mouse, however my dream end goal would be to make them at least swap if not completely customisable so that people can play however they feel comfortable.

The whole grapple toggle/hold/jump to release system has had a bunch of feedback for customisation that again I’ll get to eventually but I still appreciate the same feedback, helps me see how many people want it :)

And no worried about the browser build, you can thank the people over at the unity discord because I was saying how people always get weird about downloading files :3