I am a career software engineer learning Godot but I don't have any ideas of what to build right now. Was hoping to work with a team with an existing codebase; help out and learn the game dev practice. Think of it like an internship or apprenticeship.
Not going to promise that I know the trade but I have a solid technical background which should help. Not looking for payment but I would like a semi-serious project to challenge me. I am rather used to working in multiple languages and I'll pick things up fast. Not stuck on Godot either, just where I started this journey.
My bigger plan is to use this as a jumping off point to get back into C/C++ development and career change to something creative. The career I have has its challenges but it lacks that tangible quality of a game for example. I mostly deal with throughput and scale in my day to day gig and I think it would be relaxing to take that performance minded practice to game dev.
I like simulations the most but I think I will be excited to work on anything except for a hardcore FPS or a visual novel.
While I venture you might not wanna bring a noob on your team, I respect that, but learning by doing is usually how I grow so trying to get over my head a little bit. Thats why I am looking for an established project, I don't have the understanding to kick something off on my own just yet. Maybe after I get a couple of these under my belt. ;)