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Unity 3D game asset generator - Need feedback

A topic by makedraft created Apr 22, 2024 Views: 188 Replies: 3
Viewing posts 1 to 2

Hey guys,

I've been building out this Unity tool that generates 3D game assets from text or images using AI. I really need some feedback. Is this something you'd see yourself using in your workflow?

It looks awesome. But we would need details on the polygon counts etc. 

It looks like you're creating a 3D object out of an image. If you have software that can do that, that would be useful in many places, not just Unity.

Hey thanks for the comment. The poly count is a work in progress. The polygon count right now is generally in the 100,000s for character assets and 10,000s for objects.

For example, the monster in the link here (https://3d.makedraft.com/gallery) has a poly count of 380k. The tree is 140k. The sword has a poly count of 10k. 

Was there any particular software you use that this  could be useful for?

Yes, Poser and Daz Studio .  Most of the graphics I use in my 2D games are rendered in Poser software. That gives them a 3D look, while being 2D.

Those of us  who are vendors at these stores, must model the 3D objects for resale by hand. Here polycount is less important because people are rendering the 3D objects, or making animation videos, rather than using the 3D in a real-time environment like games. If I had software that could let me make unique products, like making it off a 2D image I could draw, then it would really speed up my production time.  

Vendors making content to sell at places like the Unity Asset Store, and Itch.io, may also be more willing to pay for this type of software, because they could also speed up their production times.