Tell me how we can make this more fun!
Hi, I've been working on Rizzo's Crash Course Adventure ๐๐จ as a solo dev now for well over a year. It's a car based puzzle game that's part physics game, part problem-solving. It's designed to be fun to pick up and play, but the more you work your way though it, the more you realise that in order to master it you need to put your thinking cap on.
Game page link: https://actionsprite.itch.io/rizzos-crash-course
I'm looking for play testers to let me know what they think of this first 8-level demo, and specifically, what I can do to add some ex-factor to it. I think there's a really fun and satisfying game mechanic in there and the artwork isn't bad, but it needs to be taken to the next level some how.
Questions I'd like to ask testers:
- Is the gameplay intuitive?
- Does the difficulty in these demo levels gradually get more challenging in a satisfying way?
- Does anything frustrate you?
- What would give it an extra fun/cool factor?
- What do you think of the art style?
- Did you find it fun?
- Would you have wanted to play more?
- Any other comments?
Anyway, even if you just feel like some fun and don't' want to answer any questions. the demo probably takes about 5-10 minutes to play. Please have a go! ๐๐จ
Note: It's intended to be released as a mobile game, but this is a PC playable version. No installation required, just download, unzip and run the .exe.