Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thoughts about the overworld Map

A topic by RikuFox created Apr 15, 2024 Views: 308 Replies: 2
Viewing posts 1 to 2

I was woundering about one thing for quite some time now. Like, how much of the overwolrd map are gonna be used in the end, or better is the map gonna change in the further future of/towards 1.0 or something? Not that I mind if not, I´m just curious, if places like the desert place or the tower in the clockwork forrest are gonna be accessable at some point or if they´re stay as an extension of the world?

Developer (1 edit) (+1)

Desert is currently likely to get cut. It really depends on how difficult I have to make the Final Dungeon and how much content the player has to go through in order to clear it so that he needs enough time that the corruption ending matters and doesn't have to do meaningless actions and waste time. 

E.g. the players wants the corruption ending but wants to role-play Aura as she struggles and progresses through the world. It would kind of suck if the player then had to kind of end the day 10 times in the end because the main story needs some more days to play out, but he could easily have cleared the game until then.

Right now however, it looks like the corruption feedback from sufficient progression is good enough that we don't need the Desert Area. Clockwork Forest is schedule. It won't be made by me but by my assistant developer but otherwise it's fully planned.

I see, thats really intresting tho. I really look forward to the future updates and how everything will play out further down the line owo ~

Thanks fpr all the hard work you and everyone else put into the game