Currently about to start working on the second part to this three part series, which involves first adding the new main characters as secret characters in this game.
The first game uses the Action RPG UE4 project as a baseline with nothing but UE4 free assets to cut on dev time, part two or three are being made with more custom assets in the environment. There's an emphasis on clean responsive combat with a DMC, Bayonetta and God of War feel. The environments are always going to be haunting and vivid. The goal has always been to fill the gap of open world with responsive combat in gaming.
Part 2 will feature a more winding and dense jungle environment with a dual-wielding dagger protagonist, there's plans to use more intricate enemy models and more intricate AI.