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Known Issues Sticky Locked

A topic by Yal created Dec 31, 2018 Views: 293
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Developer (6 edits)

This topic contains a list of all bugs and balance issues I'm aware of. If something is listed here, it's slated to be fixed in the next update of the game. (Also, if something is listed here, please don't report it again - it's a known issue)

Version 1.0.6

  • Linux port: gamepads are always reported as "not connected", making them unusable. This problem is on Game Maker's abstraction layer's side and I have no ability to fix it on my own. Please use a key remapper like joy2key or antimicro as a workaround, using additional keyboard profiles for gamepad players.
  • Linux port: executable not recognized as executable and shipped without execute permissions, needing manual chmod +x to be run.
  • Linux port: game uses default Game Maker icon instead of proper branding.

Version 1.0.5

  • "Restart from checkpoint" can cause a softlock if all players die during the transition, forcing you to restart the game.
  • "Restart from checkpoint" is broken on multi-room levels (e.g. External In-Flew-Ences)

Version 1.0.4

  • Minor visual glitches: lines visible in the background / between tiles for a single frame occasionally. This might be caused by changes in graphics code in the GMS1.4 --> GMS2 transition, but I don't really know what the root cause is.
  • Some miscellaneous objects aren't depth sorted properly (revive bullets, Dining Hall of Hell chandeliers)
  • A number of bugs present in 1.0.3 and before still remains, but I never was made aware of them until now:
  • Some bosses can be oneshot by the Gold Leaf fireballs, which breaks the fight since they don't trigger the proper death sequence.
  • PS4 controllers (and non-xinput controllers) aren't picked up properly by the gamepad detection code.
  • Big Hikkori doesn't glow in the dark.
  • The unidentified resource leak in Teeth still remains.

Version 1.0.3

  • If the player equips a shield in the museum, Lloyd, Maha and some other NPCs overlaps them in a way that breaks the perspective.
  • Some sort of resource leak causes the level "Teeth" to have slowdown eventually. From my investigations, it doesn't seem to be related to the music effect, the unique drawing code of the obstacles in it, or objects being continuously created and never destroyed. The game's RAM usage also doesn't seem to go up while the slowdown is happening. It might be an issue with my potato computer.
  • The game doesn't handle options-files or savefiles with invalid data very gracefully.

Version 1.0.2

  • Gaping Abyss can get temporarily stuck if you push against its hole while it's closing with the right timing.
  • There's a Spark on Outer Wall that gets stuck in a wall if you let it move around for long enough.
  • Patient Zero and Idol of Sin might need some balance tweaks with "harder enemies" and "easier enemies" assist modifiers.
  • Losing MaxHP on death/revive in co-op should be added to the assist mode menu so it can be turned off if you're struggling.
  • Dragon fireballs should get destroyed after a set time, not when they leave the screen, to prevent awkward situations with a fully zoomed-out screen and lots of flat ground (e.g. Gaping Abyss boss fight).
  • Shield transparency look glitchy on the world map and museum map.