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Teaser #7 - Sounds Table Document

A topic by DarilJ created Apr 06, 2024 Views: 77
Viewing posts 1 to 1

Hello everyone,

Today's post will be more technical, and it's an excellent opportunity for us to discuss good project management practices. At Devil's Office, Daril Camilo worked as a Project Manager and a Sound Designer. In his second role, he was responsible for creating all of the sound assets.

However, the job didn't end when he completed his tasks. In a project, it's important to connect the team's deliveries so that they can work together. In our case, Daril created the assets, and Musse Hidru worked on the sound system. It was crucial that their deliveries worked well during gameplay.

To ensure high efficiency, Daril created a document called the Sounds Table, which is part of our Project Playbook. Its goal is to be a reference on where the sounds are located in the project and what triggers activate them. These are critical features for Musse's work.

By using this document, we can ensure that our sound system works correctly, Musse doesn't get confused during execution, and we don't waste time with rework. In the end, this document is one more good practice that we can apply to our future projects.


Please, don't forget to follow us on our LinkedIn page:

https://www.linkedin.com/company/team-kraken-hunters/

And keep looking our game here on Itch:

https://darilj.itch.io/devils-office