Hello all! Fantasy Grinder Infinity is an ARPG where you level up every possible action, become the monsters you kill and steal their gameplay altering passive abilities. Everything you can do in game grants xp towards a skill, attacking, killing a particular monster, afking, sitting on the title screen...etc. that grants bonuses towards your character. Its similar to an incremental game in the repeat runs build up on each other and gradually result in becoming VERY overpowered. The game runs in a browser and is prerendered 3d with kinda a ps1/n64 vibe. Obviously early early alpha, lots of things not actually working but if anyone has feedback id love to hear it.
https://nataliearts.itch.io/fantasy-grinder-infinity
Known issues:
Memory leak that gradually causes slowdown, refreshing the game should resolve it, progress shouldn't be lost.
Passive and character selection does not persist across sessions, should be fixed in the next big update, progress is not lost.
Rogues Unique passive and shared passsive are not currently working.
Sometimes the passive selection buttons don't want to play nice and let you turn things off.
Roadmap of features to do before beta:
World and Character runes: Similar idea as runewords and other ARPG games jewel systems, this will be the primary equipment. You will have (undetermined) number of rune slots for both the world and your character, a character rune example "+x to stat, your physical damage now causes enemies to be stunned for x-seconds", world rune example "Enemy level +x, random patches of fire now exist in the world that damage you and enemy units." Runes will randomly drop and will be craftable/upgradable, unsure if they will be per character or not.
A reset mechanic, similar to idle games. Sacrifice all your levels earned to get some kind of prestige points to upgrade aspects of your character or unlock new gameplay elements/choices.
Leaderboards for levels earned total and in each specific category.
A real tutorial/intro.
.......And way more! This is very much a game made for my personal enjoyment, its got all the things I like in games, progression progression progression.
About me: Solo dev/artist, I made all the 3d art and programmed the game, I've been making little toy games as a hobby for 20 years, this is my first real attempt at releasing something.
Thanks for reading!