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Natalie

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A member registered Oct 25, 2016 · View creator page →

Creator of

Recent community posts

:) Congrats and thanks for playing. Well some good news and some bad news, the bad is the grind causes the game to explode at the 500,000+ mark because of how "Level-up" level currently works, this friday will probably be a leaderboard reset with that particular skill capped (for now). The good is that the game won't explode from level gain growth after only a day or two of idling. Also a bunch more new stuff coming down to flesh things out substantially that will hopefully be done this week as well.

Hello all! Just a quick update, I have implemented a basic leaderboard (and a bunch of other things since this post). If you played before, give it another try.

(compiled patch notes)

Update 0.0.25b: Ghost is partially implemented! Leaderboard for levels earned total. Rebalanced bleed (again). Minor performance fixes.

0.24b patch notes

-Removed no-regen while moving. You still don’t regen while attacking.

-Removed rooting on Mages lightning bolt. First bolt is not random.

-added a visual indicator for vital explosion buildup..

-Reduced warrior defense unique passive effectiveness.

-increased the range and damage potential of rogue abilities

-skeleton damage and passive bonus greatly reduced.

-changed spawns to ramp up more gradually from start to end of the match, significantly easier at the start, significantly harder at the end.

Update 0.0.24: Skeleton of a new UI, lots of mouse over tooltips everywhere, a few bug fixes and some other small changes to how some attacks work. Changed the font slightly. More coming soon!

(1 edit)

Hello all! Fantasy Grinder Infinity is an ARPG where you level up every possible action, become the monsters you kill and steal their gameplay altering passive abilities. Everything you can do in game grants xp towards a skill, attacking, killing a particular monster, afking, sitting on the title screen...etc. that grants bonuses towards your character. Its similar to an incremental game in the repeat runs build up on each other and gradually result  in becoming VERY overpowered. The game runs in a browser and is prerendered 3d with kinda a ps1/n64 vibe. Obviously early early alpha, lots of things not actually working but if anyone has feedback id love to hear it.

https://nataliearts.itch.io/fantasy-grinder-infinity


Known issues:
Memory leak that gradually causes slowdown, refreshing the game should resolve it, progress shouldn't be lost.
Passive and character selection does not persist across sessions, should be fixed in the next big update, progress is not lost.
Rogues Unique passive and shared passsive are not currently working.
Sometimes the passive selection buttons don't want to play nice and let you turn things off.

Roadmap of features to do before beta:
World and Character runes: Similar idea as runewords and other ARPG games jewel systems, this will be the primary equipment. You will have (undetermined) number of rune slots for both the world and your character, a character rune example "+x to stat, your physical damage now causes enemies to be stunned for x-seconds",  world rune example "Enemy level +x,  random patches of fire now exist in the world that damage you and enemy units." Runes will randomly drop and will be craftable/upgradable, unsure if they will be per character or not.

A reset mechanic, similar to idle games. Sacrifice all your levels earned to get some kind of prestige points to upgrade aspects of your character or unlock new gameplay elements/choices.

Leaderboards for levels earned total and in each specific category. 

A real tutorial/intro.

.......And way more! This is very much a game made for my personal enjoyment, its got all the things I like in games, progression progression progression.

About me: Solo dev/artist, I made all the 3d art and programmed the game, I've been making little toy games as a hobby for 20 years, this is my first real attempt at releasing something.
Thanks for reading!