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Teaser #6 - Second playtest

A topic by DarilJ created Apr 02, 2024 Views: 72
Viewing posts 1 to 1

Tomorrow, we will be delivering our Beta version to Master Sean Lynch for evaluation and validation. Sean requested a better version of our prototype playable like the first one but with the systems implemented in a deeper way. This will allow him to better understand the basic concept of the game, which is based on competition between multiple players.

To fulfill Sean's request, our project manager Daril Camilo prioritized tasks that optimized systems related to the game's core, which is the scoring system. Therefore, our programmers Renèe Pollet and Musse Hidru focused on the PVP system and task system, while our level designer Leonardo Baldicera created the logic for building levels that enhance competition between players.

Our artist, Autumn McClinchey has delivered animations and the first UI elements, which aesthetically strengthen the game's identity.

If you want to receive the link to play the updated build on our Itch page, just send a message here in the post or privately. You will be able to play the updated build from tomorrow.

If you want to follow our project and stay closer than our team, follow us on Linkedin:

https://www.linkedin.com/company/team-kraken-hunters/

Here on Itch you can follow this project through the link below:

https://darilj.itch.io/devils-office