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[Closed][Art][Hobby][Unpaid] Artist Needed for Character Sprite Creation for Tactics Prototype

A topic by Yethwhinger created Mar 22, 2024 Views: 361 Replies: 4
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(1 edit)

Update 3/28/2024

Recruiting through this post is no longer open.

Introduction

I have been working alone on the development of a tactical combat prototype called apt (https://yethwhinger.itch.io/apt). Movement flexibility and range are based on Tactics Ogre. Combat simplicity and turn order are based on Shining Force. Unlike Tactics Ogre and Shining Force, scenarios are intended to be small and fast, with enemies limited to 4 per scenario, and defeating all enemies being optional, as in the overworld of Zelda 1.

Thus far, I have programmed the ability for battlers to take turns using up their action points to move on the map grid and attack opponents. Character actions, such as moving, attacking, using magic, and using items, consume action points. Characters can use up the action points in any way they choose and in any order. For example, a character could move a long distance or attack twice without moving or move a short distance and then attack and then move a little more.

Having developed a tactical-combat farming prototype on my own in GameMaker before (https://yethwhinger.itch.io/uc), I know that making a full tactics game is too large of a project for a newly formed hobby game development team. Therefore, this project is designed as a short-term prototype development effort to see whether what we are working on and the process of developing it together is something we all like.

Key Details

Since we are starting this development project on April 15th, I would like to finalize our team composition by the end of this month. Each team member is expected to contribute about 4 hours of work per week to the project. All graphics contributed are licensed under CC BY 4.0. The target audience for the gameplay of this project is E10+, so we are avoiding age-inappropriate content, such as humans killing each other, disturbing torture, stealing, deception, blood, suggestive themes, nudity, offensive language, and the use of alcohol or tobacco.

This phase of the project requires the creation of spritesheets for 4 characters: 2 teenage boy player characters and 2 enemy monsters. The spritesheets will contain animations for standing, walking, attacking, magic usage, taking damage, and using items.

The game uses a pixel art style. The graphics currently being used in the prototype are incomplete but do represent the actual size of characters and terrains. Previous pixel art experience is not required for this position, but knowledge of the techniques and philosophy of pixel art is required and will need to be learned if not already possessed.

If you are interested in working on this project or would like more information before you decide, please reply to this post.

Recruiting through this post has closed because the position has been filled.

Helloo, just out of curiosity, if you're interested in adding a musician to your team, I'd love to join the project you have in mind! I do not expect compensation in return, simply the opportunity to work on a serious project.


Here are some of my tunes! 

A forest theme:

 

Some fight theme mini demo

 

Adventure theme 

 

Hello, Janrock. I listened to your sample tracks, and I think you are a talented artist. I was particularly impressed by your adventure theme. However, my team's game is shooting for a different style (Sega Genesis/Mega Drive), and another composer has already expressed interest in the position. If you happen to have Plogue's chipsynth MD VST instrument and are interested in making sound and music effects, we could still use some help in that role.

if you already have a musician, it will be better to leave it to him. Thanks for the reply!! Good luck with the video game!!