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"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Game has a really, REALLY, good concept, can't wait to see the full release

A topic by HeyImMax created Mar 12, 2024 Views: 623 Replies: 4
Viewing posts 1 to 4
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I found this game on youtube, and I loved the concept and idea of it. When I first started playing it, I encountered some features in the game that I thought were bugs, but were actually intentional, and I just happened to miss them while playing. This game has extreme attention to detail and I think the base idea of the game  is awesome, and now I really enjoy playing it. Keep up the good work!

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To process the signals, you need to upgrade "Processing level" first

The satellites to get hash from are written in daily task, and there is no daily task on first day.

To fix the satellites servers just sv.target them, go to them, and click 'E' on a broken server. It is written in the tutorial. Same for getting the hash codes, go to the satellite, enter sv.hash into console and write it into paper, for example:

Satellite hashcode report form
sierra 186EFF2D34
romeo 12D91088F7
lima 115810CA29

Then just place it on a closed drive box and send on a drone

To set the polarity and frequency you need to hold 'E' and use mouse scroll to adjust filter speed, it doesn't allow you to just set it to a specific value. Also, filters are moving by themselves only in bad weather, you need to buy "Storm protection" module to avoid it

The game isn't supposed to be pixelated, it gets pixelated only if you set "Screen resolution" too low, and "Screen resolution" doesn't really affect the performance that much. To increase FPS, just set the "Shadows" to 2 or 1 and disable "Volumetric light"

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your issues are all simply lack of understanding, and also the game looks pixelated but it is running on unreal engine 4 and has a pretty hefty media, physics, and rendering framework- it might *look* simple but looking simple does not translate to running simple or minecraft wouldn't easily overburden computers either, there is lots going on in the background.

As for your actual gameplay issues, I can help with your specific issues here, but a lot of these imply you didn't even play the tutorial; your emails tell you which satellites to visit, but you can also simply open a piece of paper and hit "report" in the templates, and it will list today's hashes you need to gather. 
When a satellites are unresponsive, it's nothing to do with your base servers, there is a server in each satellite that communicates back to the base, you must go out and fix the servers in the actual satellites when they fail (you get paid to do this, though not much, it's still better pay than signals at first).
Your computers are all totally unupgraded at first, so they are slow and nearly useless-  there is an "upgrade" and "modules" tab in your central PC, these will both make your computers better and help you with your next issues.
You cannot process signals by default, you must upgrade your processing level (I believe it is the very bottom of the upgrades page, it scrolls)- your welcome/hi emails explain this to you briefly, paying attention to the right things *is* important in this game.
Likewise, rain and thunder cause issues with your ground based satellites, so they lose their calibration and filters rapidly; you need to buy the storm filter module to bypass this effect, without it you will struggle during storms, that is part of the reality of radio telescopes satellite arrays and why they're usually in deserts and high mountains.

Really though, not to be overly rude, but if you cannot play the tutorial and retain its information, and are unable to take in the environment and logic/sus out what's wrong, this is *NOT* the game for you, you will enjoy simply watching it more.

Reading your comment and the other person's comment who also replied to me, it actually fixed a lot of the holes in my opinion, since I thought most of those features were bugs, they were just never really explained in the game. I will change my review,  but please, never say "this game is not for you" to anyone. That's just generally a terrible thing to say to someone who enjoys a certain game. 

Though I admit my mistakes, and I'll continue playing the game, thanks :

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I get why its an unpleasant thing to hear but gatekeeping is important to maintaining unique games and hobbies, I have lost too many trying to be inclusive to people; likewise I do not try and critique mobas and shooters because they are not games for me, I simply understand there is different types of people, and they should be allowed to keep their games and hobbies as they like them, not alter to other genre's opinions.