Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Growing Adventure

A Passion project, that might never be completed. I do this as a hobby and when I'm actually able to focus.. · By Jame320

Great stuff and some feedback

A topic by Remco09111 created 68 days ago Views: 332 Replies: 3
Viewing posts 1 to 4

Glad to see you are still working on FMG games! Quite enjoyed this one even though its still only early development. I do have a good amount of points that could perhaps use some work or change, but some things might just be a matter of opinion:

-First of, something that annoys me a lot is the fact that the `reckless charging attack' from the male bandit does way and way to much damage. There isn't a lot of counterplay to an attack that can randomly oneshot two of your party members. Not sure if this attack is meant to be a bit OP, but this might be a bit much in my opinion.

-I feel like the standard fights againsts bandits and such take quite a long time. The male bandit especially has a lot of hp. It also doesn't help that if you play on phone through a sort of emulator like I do, you can't see the enemy HP (not sure if you can actually see this on pc, so take it with a grain of salt).

-Even though I like the art in this current version, your previous games mostly used a more anime kinda style, which made it so that enemies had more stages than just 2 and had a bit more growth to them. I still quite like the art though, but just wanted to mention this, as some images look very good yet some look a bit weird due to it beeing a more realistic style. 

-Some other thing that could perhaps use a bit of balancing, is when your own party members go rogue-like due to having to high lust. If a party member has already grown quite a bit, she just one-shots everyone due to attacking your own party. Could perhaps use a bit of balancing, but might be sort of high risk high reward kinda thing.~

-Also, I did enjoy your previous writing style a little more than the current one. With that I mean in your previous games you had a bit more detail in there as to how tall the enemies and party members grew (like 7 feet, 8 feet tall etc) and I also really liked the sound effects in the previous games. I also kinda liked the way the enemies in previous games always went a bit more crazy after growing and always wanted to grow even more. 


That's it for now. Still very much like the game and would love to see more! If by any chance you can ever reupload your previous games, even though they are a bit buggy or not even close to complete, I would like to replay some of them and I actually didn't download any of them but very much enjoyed them. Keep it up my man!

Agreed. Once you reach lvl 3 the male bandit turns into an asura with its wreckless charging attack. Such a devastating move has no business being on one of the first and most common enemies of the game. Such an attack should atleast have it's multi hits scaled down to the levelof the bandit LT  mow down attack so that you can atleast hope to be able to heal the damage properly with your priest. As it stands that wreckless charging attack does DOUBLE the amount of healing your priest would be capable of and there's nothing even stopping the male bandit from using such a brutal move more than one turn in a row even (found that out the hard way when it used it twice in a row).

Developer

Sorry just getting to comments have been busy with IRL but have made some progress with the game, am reading your message now, just letting you know that i am now looking lol.

Developer (1 edit)

Ok, so I am more than likely going to remove the units from the game in the next update, I view them as a failed experiment lol.

I Didnt know how to make the fights last a bit longer with a slight increase in difficulty.

With the Art style, I am actually using a more anime'ish one for the desert area, and likely from this point on, I Liked the Realistic Images i used before, but i ran into the exact issue you stated, its a bit more limiting than a more anime image style.

With the Lust and Out of Control state, I Wanted that to be a If you go too far too quick, it ends badly. Im trying to figure out how to balance that a bit better, I Do not like the fact that a Out Of Control Follower attacks themselves, and im trying to figure out a fix for that. I Did intend for them to attack OTHER party members, since they are out of control, but thats a WIP as i look to better that mechanic.


With my descriptions, i will try to create better scenes(the text describing growth) in this next update, and maybe touch up old ones if i have the time after working mostly on the new area.


Thank you again for the feedback, i appreciate the kind words and honest feedback. I Would rather someone be honest with me and just tell me how it is. Im simple when it comes to communication LOL


Also for a preview of the next update check the newest(at this time) devlog.