First day of actually working on the game. the core mechanic of the game is already finished and playable:
1. Charge and explode: You can hold down the trigger to charge up the cloud. If you release it the cloud explodes to niflict damage to any nearby raincloud within the explosionradius.
2. Raincloud AI and interactions: The rainclouds are following you constantly. If they collide with you, you lose health and become invincible for a short duration of time.
3. Arts: The Mainmenu, background, characterarts and AI arts are finished. They are of course first ideas/concepts and my change during the process of development.