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"Above" Characters on "Same" Tileset

A topic by AzureWhitetail created Feb 25, 2024 Views: 407 Replies: 8
Viewing posts 1 to 4

Okay, so I have one of my characters set to "Above" to represent flying units, and I have "Same" tilesets to give certain effects to my Same units, which represents ground units. But for some reason, the game crashes when I send an Above unit to a Same tile. I even changed one of the units to Above in the demo, and set the tile to Same, just to make sure it's not an error on my end. But it crashed on the demo too.

Developer

I don't quite follow, what exactly is happening here?

Developer

And what is the console report?

(2 edits)

Whoops... forgot to make my post a Reply, so I'm not sure if you got a notice for it or not. But I provided an example in the topic.

Working on the MV version,

I went into Tileset Configuration, and changed Tag 1 to only affect battlers on the "same (1)" layer, which is a majority of the characters.



Then I went into Actor Configurations and changed Actor 1's TBS Layer to Above (2).



In the example below, we have Actor 1 set to Above (2), and the affected tile area set to same (1)


So I had Actor 1 "fly" over the other Actors to reach the affected area...

"battler is not defined"... I don't know if there's a setting I'm overlooking that can fix this problem or not.

Developer

ah ok, corrected with v1.5.0 plugin update, just replace the script file in the project

Thanks! I do have one question though. I've noticed there's a stand-alone download for the MZ version of the Plugin, but not the MV version. Can the same file be used in both versions of RPG Maker, or do they have their own separate files?

Developer

The script file itself is designed for both versions

(+1)

Oh, that's cool. Once again, thank you!