We have just launched Aozora Gem, a puzzle game whose goal is to fill a grid with a set of randomly-generated shapes. Completing a grid takes the player to the next level. The faster players completes level, the more time they accumulate for the next one. The game has a finite number of level and we estimate that a good player could complete it in about 3-5 hours.
A friend who helped us test the game suggested it could be decent speedrunning material. What do you think? The things I'm not sure about (but then again, I'm not particularly informed on the subject):
- The game does require skill that can be honed by playing, but levels are always randomly generated. Could this be an issue? I.e. are more deterministic games better speedrunning candidates?
- Game session length. Is 3-5h too long?
This is a gameplay video to give an idea of a typical session.
I'm not 100% certain what makes a good candidate to pick the speedrunning community's interest, so any feedback on what could be improved in this context would be welcome. Thanks!