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System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.

A topic by LeRetardatN created Feb 10, 2024 Views: 148
Viewing posts 1 to 1

Hello I have this error when I launch the game.

Celeste 64 v.1.1.1 Error Log (02/10/2024 19:48:09) 
Call Stack: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
  ---> System.Exception: Failed to create Target    
at Foster.Framework.Target..ctor(Int32, Int32, TextureFormat[])    
at Celeste64.Game..ctor() in D:\a\Celeste64\Celeste64\Source\Game.cs:line 54    
at System.RuntimeType.CreateInstanceOfT()   
 --- End of inner exception stack trace ---   
 at System.RuntimeType.CreateInstanceOfT()    
at System.Activator.CreateInstance[T]()   
 at Foster.Framework.App.<>c__66`1.<register>b__66_0()    
at Foster.Framework.App.Run(String, Int32, Int32, Boolean , Renderers )   
 at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean , Renderers )  
  at Celeste64.Program.Main(String[]) in D:\a\Celeste64\Celeste64\Source\Program.cs:line 25 
Game Output: 
Celeste 64 v.1.1.1 
Foster: v0.1.18 
Platform: Microsoft Windows 10.0.19045 (X64) 
Framework: .NET 8.0.1 
SDL: v2.30.0 Failed to create OpenGL 
Context: Could not create GL context: The operation completed successfully. 
Foster Failed to initialize Renderer Device Failed 'FosterGetUserPath', 
Foster is not running Failed 'FosterGetRenderer', 
Foster is not running Failed 'FosterPollEvents', 
Foster is not running Failed 'FosterTargetCreate', 
Foster is not running  </register>