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Dungeon Horrors 0.02

A topic by karlululululu created Feb 07, 2024 Views: 54
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Hey adventurers! Karlulu here. When I posted the alpha release for Dungeon Horrors, my intention was to get the players involved with testing new weapons and new enemies in this endless arena environment. I promised to release 50 weapons and 50 enemies before I start working on the main mode of the game, which is the arcade mode wherein there would be an explorable dungeon, rich story and lore, and leaderboard system (just like in arcades!)

In this weekly update, I was only able to make one monster and one weapon, which is not really efficient considering I'm working on this full-time. And that's mostly because of inefficient coding for making enemies (I have a separate script for each of them ). So for the past two to three days, I decided to refactor this part of the development process so I can give birth to more monsters on a faster rate. This was successful but as players you won't really see the effects (I don't even know why I shared something so backend lol).

I will be working on breathing life to the remaining concept monsters I made and hopefully get them finished next week, among a couple other weapons if I don't slack off. Please check out this first game I made and let me know what I can improve on!

Link: https://karlululu.itch.io/dungeon-horrors-alpha