How is it going yall? Finally, put the finishing touches on our Boss Rush Jam submission: Disassembly Line.
Brief summary: It is a top-down shooter with roguelike elements where the player fights their way through a gauntlet of procedurally generated bosses. Along the way, players can collect items and body parts to modify their enemies with, and pick new abilities after death that greatly change their subsequent runs.
https://divadzeng.itch.io/disassembly-line
We were making changes up to the final hours. But that's how a game jam should be, isn't it?
All feedback is welcome. I'll probably be implementing more changes/improvements once the jam's judging period ends.