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Optimization, Mathematics, Procedural Generation assistance

A topic by Adalast created Feb 02, 2024 Views: 138
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Not sure if this would interest anyone, but I have a good friend who runs a game studio whom I have helped with some of his projects to a level that he was quite surprised by.  He has always been of the firm belief that game developers/studios should keep mathematicians on staff, or at least on retainer for when they run up against issues that they are not quite sure how to solve, or to explain what that copy/paste solution off Stack Exchange is actually doing.  

I helped design a level generation tool that converted bitmap images to fully built 3d levels using tile sampling in Houdini, I provided an algorithm for calculating Bezier curves and their derivatives for doing speed and path calculations in a racing game that was over 2000% faster than he had been able to find online, and I was able to point him in the direction of analytical solutions for camera controls that provided a solution that was more direct and robust than what he had been able to come up with using coordinate remapping to other systems. 

I have a BS in Applied Mathematics from Kent State University and an MA in Visual Effects from The Savannah College of Art and Design.  I understand how the game engines work and can provide build work for Houdini tools for procedural generation of assets.  I also work deeply in the USD pipeline with my day job, so I can even help setup/maintain/develop a USD pipeline for asset/world generation.  I am also getting into AI design, currently experimenting with LLMs, but have ideas for others.  Not sure what anyone out there needs, but I am available and interested in helping.  Pay is negotiable, but I am always looking for an interesting problem to get a mental workout on.  If nobody finds this offer interesting, no big.  Hope everything is working out for you all.