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Error when running WebGL Unity build on mobile browser: Blocked a frame with origin “https://MYITCHACCOUNT.itch.io” from accessing a frame with origini “https://html-classic.itch.io” Protocols, domains, and ports must match.

A topic by michael0collins created Jan 26, 2024 Views: 215 Replies: 1
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I get this error only when attempting to run the game on mobile browsers. Same error for all apps. Does anyone know the issue or can point me in the right direction?

Blocked a frame with origin “https://MYITCHACCOUNT.itch.io” from accessing a frame with origini “https://html-classic.itch.io” Protocols, domains, and ports must match.

(4 edits)

I'm encountering this issue as well. It seems to be related to cross-origin framing policies, where the origin of the frame trying to access another frame must match in terms of protocols, domains, and ports. This error appears to occur consistently across various mobile browsers when downloading CapCut Mod APK from https://capprocutapk.com/. Interestingly, while using the CapCut video editor, I’ve noticed how strict permissions and sandboxing can sometimes affect external integrations or downloads, especially when trying to work with third-party resources. It makes me wonder if the solution might involve tweaking the server headers or using a more flexible approach to handle cross-origin requests. If anyone has insights or suggestions, it would be greatly appreciated!




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