Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sinathir

Raising sim / survival game inspired by Princess Maker. · By QuentinWH

Questions: Gameplay Sticky

A topic by QuentinWH created Jan 23, 2024 Views: 2,417 Replies: 145
Viewing posts 21 to 39 of 39 · Previous page · First page
(1 edit)

the riverwood guards are suddenly hostile just because of one visible mutation (lizard tail). could i have some story explanation from this?

(edit, including why everyone else in riverwood seems to not care)

Those are supposed to be mutant hunters. They go after anyone with visible mutations. Some NPCs will now refuse to talk to you, but not all of them. Joining the church and wearing the church robes will make everyone friendly with you again.

(+1)

i see. good to know

even though i remember triggering the cutscene, i can't throw any money into the tree hole, no matter where i press space on it

This was changed in the newest version. Now you have to talk to the NPC sitting in front of the inn. You will get a simple quest, after which you can enter the church without using money.

(3 edits)

but i did talk to the npc? edit:ah i see now edit:wait i saw the shrines and talked to the guy at the inn again, but nothing happened. (are there more than 3?)

I did a quick check and that quest is bugged. Since this is quite a serious bug, I will be releasing new patch in couple of minutes.

so i forgot, is there some sort of item that increases wellness more than regular food? i think i vaguely remember something like that, or i could be mistaken.

say, this is only kinda about gameplay and a little more lore related, but whatever makes the food in this game mutate you doesn't seem to have an effect on other people even though they have likely lived there a significant amount of time. is there something about the player characters biology that is somehow different? (and might also explain why her organs fail in the ending (havent gotten rich enough for a doctor that can treat that))

This is mostly gameplay concession, but the simple explanation is that you are small and light and most adults are heavier an bigger so they are at no risk of mutating, unless the stuff their face 24/7. They also have access to anti-mutation herbs and potions from Tadeas and other alchemists so food mutation is not really a concern for them. There are other sourcess of mutation that could affect even adults.

As for the last part, I don't want to spoil this since this will be a major plot point in the game, but yes. Main character is different from other people on the island in more ways than one.

also, quick question. i got like 2500 coins but still came back with "basically nothing". how much does it take to afford a doctor that can fix your organ failure?

I can't check right now, but it should be above 10.000

i managed to stash 40000 but still couldn't get my organ failure fixed. what gives?

My memory is a bit hazy on that one, but the only way to fix that is getting the scientist or assassin endings.

is 50 science on its own not enough to get the scientist ending?

If I remember correctly, you need  certain skill level AND you need that skill to be higher than other skills to get that ending.. 50 should be enough, but you will also need it be your highest skill.

it is 50 and my highest skill though. i got an IT position. but i still died at 26.

I did a quick check and you need high science skill (Which you have), and more than 150 renown.

(1 edit)

nobody in the church except the child will talk to me. is that normal?

edit:nevermind can talk to the other guy

also, how do you get the church robes?

You need to rank up in the church faction. You should have new church related jobs in your schedule. You should also be able to pray at the shrines. Doing jobs and praying at shrines should increase your standing. Once you get enough, you will get a letter telling you that you are ready for rankup. You can find your faction standing and rank in one of the tabs in the status menu.

so i have to get 60? that's quite a bit

It is, but you can get that rather quickly. Praying at shrines gives you 1 or 2 standing, depending on the amount of money you give. The church job gives you 1. This means that you can get 9 standing per week if you really set your mind to it. 

Faction ranking is supposed to be kinda slow, so that it doesn't end up like in bethesda games, where you can become a faction leader in a matter of days.

(1 edit)

my standing with the church is 61/60. how do i improve my rank?

nevermind found the letter

where do i get dynamite? also, can i ask where generally in the map the bloodstone is? just a vague area so i can narrow it down a little (the book basically only told me its in a cave)

Dynamite is a rare resource and right now, there is only one in the game. It is in the beach cave.

Go to the cave with mosin nagant and go down stairs. Bloodstone is in that area. Another one can be found in the mine dungeon, but you need dynamite to get that one.

i havent found a cave with a mosin nagant, and i used my only dynamite on the beach cave.

could you tell me where the mosin nagant cave generally is on the map?

Enter the beach cave and enter the north cave. Then go right. In the next location, there should be a mosin nagant on the floor and some stairs leading down.

the church leader guy sells dynamite

holy fuck you're right

Mr. White also sells some dynamite. And I think there is another spot with dynamite somewhere in the caves, but I'm not sure about that.

npc's that refuse to talk to you due to you being a mutant will still let you do their favor activities in your schedule. is this intended or a glitch? because i find it a little funny but i am not hesitating to take advantage of it.

It's partialy intended. If I remember correctly, NPCs ignore your mutations if you have around 30 favor with them, so you can still get them to talk to you even if you don't join the church. I will change this once I get some kind of gift system in the game.

what is the intended rate of progress? because playing about as optimally as i can in about half a year i'm capable of doing  about 100 damage with a hatchet, have 120-140 in my physical stats (180 hp) am a full member of the church, and have about 12000 in silver. (my trade skills are relatively low though, highest is smithing at 13)

All you really need is to clear the main story dungeon. The rest is optional / intended for post-game. 

I try to balance the game around gaining 1 in each physical atribute and 1-2 HP per week. You can get much more (and less), but unless you really mess up, you should be able to clear the main dungeon before the first year ends. 

Money is not something that is balanced yet. It is way too easy to get if know what you are doing, but it is not that useful in the end game, since most of the good stuff can be found (Mr. White's shop is an exception, but that is going to get removed once the game world gets big enough).

All trade skills give you the last skill at level 50 right now.

Most of the unlock challenges, fighting Mr. White and the endgame dungeon can be cleared in the first year only by experienced players. Everyone else will have to wait a few ingame years to get stronger, or unlock the imprint system and start with stronger character.

so wait, there's an endgame dungeon i don't know about? can i have a hint as to what region of the map it's in?

Go to the ara with the ruins and bear. Try to explore the ruins.

so. i kinda forgot. how do i initiate the preparation part of the mr white quest?

  1. Survive for about 60 total days.
  2. Go to the souther beach with the cave. Cutscene should trigger. (You must be alone)
  3. Wait for 100 total days.
  4. Go to the forest area with the bear and the ruins. Cutscene should trigger. (You must be alone)
  5. Survive for 220 total days.
  6. At the start of the week, cutscene should play.
  7. Wait for 250 total days. 
  8. At the start of the week, cutscene should trigger.
  9. Get your atributes to desired level (Check quest log)
  10. Use the device near the boat in the location the previous cutscene played. (In front of Olaf's cave)

That's it. Now you just have to clear the dungeon.

days? that's a confusing way to measure it.

That's the internal way I measure things. The game doesn't skip one week, it skips 7 days in the game engine. For the player, everything in game is measured in weeks so you don't have to worry about days at all. Just divide the numbers I gave you by 7 and round up.

  • Survive for 9 weeks
  • Survive for 15 weeks
  • Survive for 32 weeks
  • Survive for 36 weeks

that's... very strange. why does it even work that way when you can only pass time a week at a time?

It gives me more flexibility and option in the future. The intro I'm working on is a good example.

The game starts, you meet Billy and you spend the night at his house. This passes time by one day. I have few planned features that will also require moving time in lower increments than one week, or even higher increments. It even supports time passing in smaller increments, like hours or minutes. This is used for minor activities like mining or working out.

well. that makes sense i guess.

so what affects morality? and what does morality currently affect?

Morality right now doesn't do that much. It mainly affets if you lose or gain mood for killing certain types of enemies. If The higher your morality, the less mood you lose when encountering abominations. You will even start gaining mood once it is high enough.

Low morality will make mood loss from killing humanoids lower and you will start gaining mood once it gets low enough.

Aside from that, you get some minor perks, like lower addiction mood loss and things like that.

You gain or lose mood mainly by killing different enemy types. Killing humanoids lowers it while killing abominations raises it. Using Ichor will lower your morality every week.

that's odd. killing cave crawlers seems to lower my morality.

Cave crawlers are counted as animals. Animals also lower morality, but much less than humanoids.

You can follow these rules to find out if something is animal, humanoid or abomination.

  • Humanoid shape, sentient and can talk = Humanoid
  • Humanoid shape, disfigured, agressive, can't properly talk = Abomination
  • Non humanoid shape = Animal

i see. i find it a bit strange though since most of this stuff is self defense.

Yeah. The game doesn't diferentiate between assault and self defence. I have plans to put this in the game eventualy though.

over time, george turns into a extreme damage sponge. is that on purpose?

Partialy. Both Helena and George are not balanced properly yet, but Helene is supposed to be damage dealer and George is supposed to be a tank. I will be adding seperate classes and class advancements to them in the future, so you can customize them to some degree, but their current stats are definitely not final.

(1 edit)

when you join mr white he says he'll help you reach your full potential, but then when you ask him to teach you he doesn't want to. whats up with that?

That's pretty much the end of the game for now and the end of the first chapter. The rest of the game is just not finished yet. I will most likely do some content for the Russian and German side of the story first and then focus on Suong and White.

so. 37 weeks in and i've got about 200 in each stat and i can 2 shot cave crawlers with a hatchet. is that considered too much for this point in the game?

Definitely. The game is rougly balanced around your character getting 2 HP/SP a week and one stat point per week. Having as much as you have should be enough to solo almost anything, as long as you have good enough equipment. (Mr. White sells the best stuff in the game right now.)

yeah haha. i guess right now the game isn't balanced that great. it's kinda funny how a 10 year old girl has this much power.

True, but I like to think that's one of the things that make this game unique.

You start as an absolute looser and you can't kill anything. Not even the basic scavenger (Unless you pick some combat related traits). And with hard work and training, you can become one of the strongest beings on the island. Most RPGs usualy start you at already somewhat decent power level, or they have level scaling and you stay pretty much at the same strength level through out the entire game. That's why I like gothic so much and why I want this game to have similiar feel in progression.

yeah that is true, but the humor is more in that the poor balance means that you get that powerful before you even properly grow up at all.

That is still partialy intentional. I still want the player to be able to get way too strong at way too young age even after I fully balance the game. I just want it to be much harder to do and I want it require a lot of game knowledge. Getting so strong so quickly without even really trying is ofcourse not intentional.

ah. so more or less child soldier simulator? guess it makes sense since the main character is supposedly special.

Pretty much. Every major faction choice, except for Suong, will result in you turning into killing machine to some degree. Russians and Germans will make you part of their expeditionary forces and white will train you and give you chemicals and artifacts to make you stronger. Only Suong wants you to stay normal.

yeah. and i'd assume even with suong the hostile environment you're in will do it to some extent anyways.

also. what's your reasoning on the traits that make you mutate more being negative? because if you're willing to lean into that then it ends up being free points and stats.

The game isn't finished yet, so there are not that many consequences for being a mutant. Right now, some NPCs will refuse to talk to you and mutant hunters will come after you. 

In future versions, playing as a mutant will be quite harder. Not only will more people attack you or refuse to talk with you, but there will be some health related issues you will have to deal with.

Right now though, you can enjoy those traits as free points, if you know what you are doing and get the church robes early.

ah, fair enough.

hey, is there a way to learn how to make shotgun shells?

I don't think there is. Larger ammo is supposed to be rare, but you can find it in some dungeons and Mr. White should sell you pretty much unlimited amount every week.

what does the saehrmnir unlock mean?

If I remember correctly, it should give you 50 food when you use it. It should be usable repeatedly, or once every week.

I'm unsure of how the Character Imprint is suppose to work. I've tried starting a new game but I don't see anything that lets me do that. Unless I'm not looking well enough that is.

Go to the location with the bridge guard. There should be a new cave just north of him. There you can find all features you unlocked.

I somehow didn't notice that, thank you.

Viewing posts 21 to 39 of 39 · Previous page · First page