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Bounties and various ideas

A topic by Chestercat created Jan 21, 2024 Views: 1,390 Replies: 4
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Your game reminds me of an old strategy game in wich you had to build barracks to attract heroes and then those heroes would patrol your kingdom. But as weird as it sounds for a strategy game you could not ask your units to attack a specific monster. Instead your only course of action regarding threats was to offer bounties to augment the chance your heroes would attack it on their own. Why does your game makes me think of that? Honnestly no idea. The MC is a lord/king in a medieval fantastic setting in both cases but that's about it.

Anyway a bounty hunters/adventurer guild could be an idea. Or just mercenaries, but i know people who despise mercenaries but love adventurers for some reason, so the name you give them could matter.

Spies/assassins could be an idea too, maybe available only to people with little to no respect points. In a an 'eye for an eye' type of idea. After all your brother did try to have you killed.

I've tried to treat my orc captives fairly, i don't know if i did everything good, probably not because i exploited them at some point to work things out with Charles. Maybe implement positive relationship with the orc kingdom at some point. Maybe you already had the idea though.

It is kind of good that the player is always in the dark as to if they did enought or not. It's good for immersion. But people playing VNs are kind of use to have very specific mission objectives so implementing an ingame walkthrough could be a bonus. Said bonus could be accessible only to those who are suscribers to your patreon and unlocked via a keycode if you so wishes.

Maybe add a tutorial type of thing at the beginning explaining that the decisions you make in order to keep your village afloat do have consequences.

Maybe specify a point past wich saving games will not allow you to continue the story in the next version. I had to start a new game because saves were not compatible between 0.5 and 0.8 no big deal of course, but players may appreciate that you make sure their saved game is safe in between versions.

Oh, and your game is cool as it is, i like it.

Developer

You made a really detailed comment. It will be hard for me to respond to it without spoilers. So I'll be blunt. I hope not too many people read this before finishing the first season XD.

 (If you don't want spoilers, stop reading here!)

Developer

I'm organizing the decisions we've made at the table, and one of the important choices in the final part will be about the prisoners we've captured. You could execute them to solve the food problem. But it will come at a high price. There are many factors that affect our relationship with the lords in the game. These are based on your intuition. 

Honestly, when I started making the game, all I had was the story. It is normal that the old records are corrupted because I am constantly adding new things in the coding part. It's a bit difficult for me to fix this. Because the decisions made at the beginning can affect even the events at the end.

Also version 0.8 is still not released. I think the version you are playing right now is 0.5. I thought to release it as a final so that the game saves don't get corrupted again and people don't start the game again.

Honestly, this season has been more story-driven and getting to know the characters. I think I'm getting better at coding and I'm going to use it much better in the second season. As for the spoilers... In the second season, we will build our own kingdom, and then you will be able to enjoy the pleasure of running a real castle. I hope I can add your suggestions. I really want it to be a detailed game.

I live in Turkey, I ordered from your site, but I can't make a purchase

Developer

I just checked and saw that there are many users who bought the game from Turkey. They usually used stripe as payment method. Maybe you can try it too.