I'm having trouble getting any good SDF quality out of Super Text Mesh, and am looking for advice on how to fix it.
I've followed the guide and generated an SDF texture with the free asset on the store, using a font size of 128 in the Font asset settings, and a 2, 2, 0 for the inside/outside/postprocess distance settings in the actual SDF generation tool.
What comes out always looks really bad on screen, like, worse than a normal font.
Here is a closeup of SDF in TextMeshPro:
and here is STM:

Those waves and the filtering really creates very rough output (TMPro on top, STM on bottom):
And this is TMPro SDF vs just the regular font mode in STM:
Unfortunately the final quality of STM isn't as good as TMP in general (I believe this is due to an unlit shader overall, and the underlay in TMPro seems better filtered, although its hard to judge since I'm doing something clearly wrong in STM.
Are there any ideas how to fix things?