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Quest of the hero

A fast paced arcade-like roguelite where you progress through quests with your hero. · By Vlad Călin

My first experience with the game

A topic by GoodGuyGames created Jan 11, 2024 Views: 53 Replies: 1
Viewing posts 1 to 2

Hey!

The game looked good from the screenshots, so I downloaded it. The game had a lot of different combination of somehow the same hero (fighter) at the beginning. The font was so small that I had problems reading some texts, but that was not a major problem.

Anyway, I entered the game and was brutally defeated. Next time I played with more focus and managed to get better results, but still not good. The game was not fair imo and because there was not so much variety in spells and items, building something strong and synergetic was hard.

My 3rd try changed everything. Like EVERYTHING! I was so strong that no one dared to fight with me! I was one shotting every enemy (which btw were only 2 types I think). I had 2 spells with 3x str scale, high str and high mana regen. So just killing the 1st enemy with one spell and the next enemy with the other. The only problem was losing 99 mana or 99 hp as a punishment when there was no enemy! But I finally managed to get to the end... End?! I reached beyond lvl 99. I reached lvl 100, but there was no icon for that. I thought that was the end, so they didn't design a 3 digit number icon for a game with mostly 2 digit icons. But past that was the abyss! Lvl 101 and beyond! No icons at all to show where you are! But after that, the game abruptly ended, in the middle of choosing to fight or get punished. I won! But, did I?! Because...

I was returned to the main menu. This time, I had like millions of exp! I reached the required exp to get lvl 3 and beyond that. But I was stopped at lvl 3, with max exp. This time, I had to get minus thousands of exp to get to the next level! The game was bugged!

I was upgrading the blacksmith (I guess), but nothing new happened. It was just "nothing". So I decided to... End the journey. I knew the game had a lot more to offer, but I was exhausted already from the bugs and unfairly difficulty which I think was just and increment in some variables.

Btw that was my first experience (and last for now), but I hope I return to this game with more updates and debuggings.

Have fun :)

Developer

Hi! thank you for trying out my game. Indeed it is still a work in progress, as I am currently reworking how some things work and balancing. I will post some updates but I am still a few months away from getting to a more polished state. I got some more feedback from other players, and I am using everything I get to improve it.

In the next version, I am removing the other classes and only focusing on the Fighter one. My vision for the classes is that each class will have their own set of skills and different play styles.

I will also remove the “Blacksmith” upgrade and I’ll put more granular unlockable, maybe in a skill-tree or something similar, through which players will be able to unlock different parts of the game (ex. unlock a new type of action such as “Blacksmith” which will upgrade or combine weapons, encounter a unicorn which has a chance of giving a certain item, unlock the “dark guild” which will add new encounters, unlock classes etc).

I am also working on scaling enemies as you progress, to raise the stakes and prevent the “stomping” you described.

I am also thinking about reworking the overall game progression, as I tried to get to a more stable formula for gaining Quest XP, but it either gives a LOT when you complete the run, or gives a little when you “die normally”. Instead, I think I will introduce a new type of currency that will be gained during the run (which for ex. can be dropped by some enemies, be gained from treasure chests or from specific encounters).

Again, thank you for your feedback, it is very valuable for the direction of the game. If you have any other ideas or suggestions, just let me know :D