Project Coma is an indie project from the small team at OLD Dwarf, consisting of only 5 developers (2 programmers, 2 designers, and 1 animator) and a lot of dreams! We are striving to bring this project to life as our first game. Having studied together, we made the collective decision to create our inaugural game, starting in 2022. We are still on the path towards the final stages of development and aim to publish it on Steam.
The first and only level in this demo is a simple puzzle where you need to find four crystals and place them in the spawn location. Doing so will unlock the door behind the spawn. The game involves STAMINA to run for a specific duration, which replenishes over time. A cyclops is behind you, patrolling the areas, and if it kills you, it's a hit-kill, restarting the level. The game functions somewhat like a semi-roguelike at this level. On the second floor of the first level, accessing it is a bit challenging due to the darkness of the map! While searching for crystals on the second floor, there's a goblin that will steal them. Just press E on the goblin to retrieve the crystals. Each crystal you pick up slightly slows you down, requiring you to escape from both the goblin and the cyclops more often.
This is a brief description of how the game works and the idea it aims to convey.
I'm sorry for my English; I'm Brazilian and speak Portuguese, so I don't know very well how to translate some things correctly.
Demo Gameplay: Unreal Engine 4 - First Gameplay (Demo)
Link for the project: itch.io