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URP Outlines not works in editor even with STMOutlineGenerator

A topic by TinyMiracleGames created Dec 26, 2023 Views: 128 Replies: 3
Viewing posts 1 to 4

First, I want to thank you for such a handy and powerful asset!

I would like to know how is the progress with outline support in urp editor and when can we expect an update?

I tried to use the STMOutlineGenerator script to make outline visible in the editor, but either I misunderstood how to use it or it doesn't work for me for some reason? Do you know what could be the issue? I took OutlineGenerator code from here: https://pastebin.com/wWv49mgG

Developer

I've been meaning to send out an email to everyone who has asked in the past about URP & outlines, but haven't gotten around to it yet... but please try out the new "STM Ultra" shader for outlines! 

The Universal ones are just a fusion of the last ones (Combining Normal & UI shaders, but still using different shaders for outlines & dropshadows) to reduce the total included shader count, and they're still used in the default materials. Eventually I'll probably phase out the Universal shader entirely but hey it works and it's a bit easier to modify for custom use than the Ultra shader.


You may experience a small issue with quads at the moment, but I'm hoping to have that fixed quickly, and *then* finally notify everyone who has asked about this in the past. Thank you so much for your patience!

Thanks for such quick answer! 

STM ultra shader works great. There is a problem with quads, yes, but it can be temporarily solved by changing the size. 

Looking forward for the new update.

Developer

Oh that could actually help a lot with fixing this. I'm glad the rest is working, though!