Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Idol Manager

Idol Manager is a business sim about conquering the entertainment industry using any means you deem necessary. · By sadambober, Kuiper

Ideas and Suggestions Sticky

A topic by sadambober created Nov 20, 2018 Views: 45,508 Replies: 454
Viewing posts 261 to 311 of 311 · Previous page · First page
(1 edit) (+2)

Found some time to play through the story mode: It was fun, actually! I played the: (spoiler)

.

.

.

.

.

.

.

Olympics ending through Fujimoto's route and Aya's genre challenge. Not the most exciting route/end I'm sure, but I know I missed the obvious Phantom Facade route (Btw it was a great little moment when the UI and music changed upon their debut, made me perk up at 2AM.) There was some great artwork and genuinely interesting talks along the way. If I could suggest some changes for the story web, it'd be either A) A visible tree where we can see the number of endings, the branches, and where we are now/where we've been B) Choice flags you can always return to C) A new game plus that lets you continue after your end with the same resources you have, just reset to an earlier point in the story so you can see the different routes without having to start from scratch

General suggestions are the same as others have noted:

  • Ability to create albums/EPs with multiple songs
  • PVs as a separate system
  • Bigger formation size
  • More Election slots to go along with this
  • WCenter capability
  • Ability to designate workers to only work with assigned sister groups, sister group concerts, etc
  • Ability to do more than one type of marketing with a single
  • Plus I always like the idea of subgenres from earlier in the beta, would keep things fresh if you could put research into them, too

I also like the format of preparing for the Olympic bid: I'd love to see more "missions" like that.

(3 edits) (+2)

Enhanced sorting capabilities
The current sorting is done based on one stats of the idols. However, this doesn't seem to be very useful in actual play. It would be useful to be able to sort by the overall value of a few selected stats, or by a number, such as the "overall rating" of an audition.

Staff Training
For example, coaches and producers hired early in the game often become useless as the group then expands rapidly. In the current version of the game, it is reasonable to fire such personnel and hire experts. However, staff events make it psychologically difficult to fire them. So why not allow players to invest research points to build facilities and programs that improve the skills of their staff?

Automated Decision Making
Business proposals are important to the specifics of the game, but as the game progresses and the number of idols increases, so does the volume and complexity. Is it possible to set up an automated policy to handle this in a secure way?

(+4)

Here is some ideas I have!

- A leader system, where you can pick a member to be the leader. That member will be extremely careful around scandals, and if any of the other members get into a scandal it will hurt the leader’s mental stamina. The leader will be most likely to report any bullying and concerns (like dating, etc) to the player. Also the leader will have a big role within the media. If the group gets into a lot of scandals, the leader’s reputation will be bad. If the group has a lot of good singles, the leader’s reputation will be good. 

- A center system. Where you pick the main center of the group. The center will be seen as the face of the  group. If the center is doing well in a single, the song will be extremely popular. If the center isn’t in the single or isn’t (at least) in the top three rows, the single will flop. 

- A subunit system. I understand we already have sister groups, but subunits are mini groups that we can have for a temporary amount of time. The units can promote outside of the country and receive attention.


- Concerts. In concerts whenever we have a “talk break” we should have the option of what the talk break will be about. Like if it’s a comedy based break, a short talent break, or anything really! 


- Foreign members. These members will bring in a lot of attention internationally, but will cause slight tension within the home-country about the foreigners. If there is too much foreign members, you will have a possibility of losing hardcore fans.


- Graduation concerts. Every time one of my members leave, I always want to host a concert surrounding them! 


- A “parody” genre / lyrics. These type of songs will gain a lot of hardcore fans. However, depending on your center’s feeling about the song can either make or break the song.


- Music videos! Someone here had an amazing idea for music videos.


- A generation system. (however you can decide whether or not you wish to have said system) Similar towards Morning Musume. Whereas every year or two, members will graduate and you eventually have to search for new members. Each time a member graduates you will lose hardcore fans. You can release a goodbye single, have a graduation concert, and release merchandise surrounding the member. 


- Mini albums, full albums.

- Trainee competition  show, where you can search for new members of the group.  You can also have the option of having viewers vote on their favorite trainee or you can swap trainees and pick your favorite one. The trainee competition show can bring attention to your group and also internationally.


- Updates on the shows! When you have a show, you can have comments on the episodes per week. Also you can decide how many episodes the show receives and can renew it for more seasons. 

- Dorms, we can have a dormitory system. If there’s concern for a idol’s privacy, we can have a dorm for the idols. This can help increase friendships and decrease bullying. 


That’s it, thank you!

(1 edit)

It's been suggested once before in this thread, but I'd like to comment in support of keyboard shortcuts.

Recovering from carpal tunnel syndrome myself, the amount of precision clicking is quite straining during long periods of play.

Even if it's just limited to a few hotkeys for the different main menus, it would be a huge quality of life improvement.

(+1)

I'm sure people have mentioned this before, but I think it'd be cool to be able to romance the other main characters (Fujimoto, Aya, and the rival)

I know this is quite a late suggestion, but working on new, custom events for the game has made me think of something: is it currently possible to create custom concert scenarios using the game's modding tool? You know,  the ones that pop up during concerts, like an idol's heel being broken or the camera being shaky, that sort of scenario. In case creating those isn't possible at the moment, it would be pretty cool if there was a way for players to create those.


Other than that, I'm just rooting for a pretty comprehensible modding tool upon launch, along with an equally comprehensible manual. The software as it is right now already does a great job, but having access to more variables to use in our dialogues and events so we could have even more diverse effects with our custom content would be awesome.

Developer (1 edit) (+1)

Yeah, you can add this file to your mod "JSON/SpecialEvents/Concert/accidents.json" and these events will be added to the default ones

If you want to remove the default events from the game and only use your own events, you'll need to add "accidents" to the ignore list

It works like this for most files in the JSON folder

can you make it so that the game pauses time when the hit records and scandals pop up.

(+1)

i kinda want a route with the nation of idols judges LOL

Of course you do xD

(+1)

Quick suggestion: how about a click-and-hold, instead of a simple click, for buying research points (kinda like clicking and holding for spending research points)? Especially because the button for purchasing research points is located right next to the staffers' icons, it can be easy to misclick and accidentally end up buying research points (I totally didn't just do that, by the way), and once you do that, the prices are permanently increased, which can be somewhat dangerous.

(+2)

On the topic of tasks: it would be nifty to have an 'X' button to dismiss any secondary tasks we don't intend on fulfilling, instead of just leaving them there taking space for no good reason.

(+1)

Hi there. loving the game so far.

Checkbox option for the detail screen to repeat the currently queued activities in that exact order. When clicking on one of the 3 activities at the top it will be slotted in as next in line, but should not be added to the saved repeat queue. Slot increase to 8, so we could do a clean Promo x3 , Spa x1, Perf x3, Spa x1 rotation.

Increase (mouse wheel) scroll speed for the tasks if there are that many open.

"Stat tracking" for Idols, to see how much they improved, or got worse over the last year in each stat. Maybe a popup event at the end of the year for review as well.

If it's not a thing already: If coaching is maxed out, increase in training speed for idols.

Possibility to send staff on courses/trainings to get better in one of their two stats. Staff will not be available during that time.

Additional auto policy: If physical stamina is below x%, don't partake in any "unnecessary" work -> Theater, Cafe, Media, Training, maybe not get selected for jobs/proposals as well.

Queueing for producers office: If Idols finish their current task, they will immediately head over for a date, or wait until the producers current task is done. 

If I cancel an Idols current task, auto tasks shouldn't be disabled.

Detailed log in Idols profile to see, when and where they spent/gained stamina. Plus a weekly tally.

There's no Media Genre that boosts young adults.

Additional option for Idol salaries to keep them at 100% satisfaction. If on manual -> get a message from your office to tell you someone isn't >= 100% satisfied.

Better visual queues for completed tasks on singles/media/events. Maybe instead of the green dot, highlight the complete button in green and keep it that way, until the task has been handed to the next staffer to work on, or has been released.

Option to release singles/media/events at a specific date.

Option to manually set the media show times. Daily/Weekly/Monthly, on which Day(s), maybe timeslot -> Morning, Midday, Afternoon, Evening, Night 

Paradox Interactive style options for tasks/events. E.g.: If a task for a single is finished it can automatically stop time, switch to the menu, etc.

Loading from within a game sometimes doesn't work.

Keep up the good work and cheers.

 




 

(+1)(-1)

maybe there could be a random pregnancy event where you can choose to hide or reveal it and raise them (possibility for a twin) to become a staff member or an idol... also maybe you could add a host male staff member in the theater or an actual media recording room since all I see are female staff members it kind of makes the producer look like a womanizer tbh... well these idea's are just based on an idol manga that I've read so no worries

(+3)

Just so you know, the staffer who works in the recording studio is a guy. Took me almost three whole years to notice that.

I've thought about it a lot and I've come to only one conclusion

add virtual idols... or atleast virtual programs Xd

(+2)

I would like to make a few suggestions!

First of all, i think its a must to put albums in the game

second, i think you should be able to choose what to call your fans

i think it would also be cool to be able to schedule events for the idols, like a meet and greet or autograph signing, performing in festivals and small stuff like that

It would also be nice to have some more outfit choices lol

and the last suggestion i have is the ability to assign the idols roles like leader, main vocalist, main rapper, etc

(14 edits) (+17)

Hi there. 

I'm a Kickstarter backer that only started playing the game over the weekend and after putting ~20 hours into the game, I have a lot of thoughts. Overall, I'm impressed and think you guys have a potentially great game on your hand. That said, I do have many suggestions to flesh the game out and I do know that some features are missing due to time constraints. I read through some of the above suggestions by other members and ended up with a list of other people's suggestions I agree with (with my own spin on them) as well as my own suggestions. Note that this ended up being so much longer than I anticipated that I split this into several sections, including minor QoL changes first and more general suggested gameplay features later.

General minor QoL changes I'd like to suggest

  • Biggest QoL complaint/potential bug: when an idol is doing an automated task (let's say automated dancing lessons) and then you cancel the task (say, your idol is losing mental health and she needs to see a doctor asap), this cancels the automated task for the staff as a whole so you'll have to manually find the staff and then set him on automated again.
  • There needs to be better QoL for looking at stamina per week, since it's a top 3 most important number to keep track of. That way, you can quickly know which members are underworked and which ones are overworked, since any idol that is overworked will almost inevitably spiral to depression + hiatus within a couple weeks and you need to know about it asap. On the other hand, I end up with many idols who aren't working at all that I need to know about so I can find them work.
    • I'd go as far as suggest making "stamina per week" on the same level as "physical stamina" and "mental stamina" honestly. Just make it appear next to them as a third number and make it easily viewable. As an example, when evaluating whether for a girl to take on an advertisement or a drama role, current stamina per week is critical and you have to hover and then right click and then manually add up how much commitment she currently has.
    • The "details" tab that gives you an overview of your group currently has something that says "Idols low on physical stamina: 19" should have the same for idols that are overworked (eg committing to 120+ stamina/week through contracts and shows and possibly the cafe combined). On a related note, it'll be nice if instead of just listing the number, it also lists the names.
    • When an idol is hosting a show and graduates, there should be a setting you can toggle for how to deal with it. I definitely had idols suddenly taking on a ton of extra work through shows and whatnot when another idol graduated and then went on mental hiatus before I even realized what was happening.
  • Forgive me if I missed it, but is the information of when an idol joined the group displayed anywhere? This is definitely one of my biggest QoL requests and I think it should be fairly simple to implement. Also, I wish there's a way of viewing past election rankings to see how the group evolved over time.
  • It's weird to me that any platonic, strictly business meeting is called a date and doubly so if the girl is underage. I'd prefer if you call it a "meeting" if flirtation level is below 2 and a "date" if its 2 or above.
  • Staff training (you pay $$$ and they don't do work for a period of time but would come back ranked up in something) would be super useful, since I'm not sure how to max out both stats otherwise. Most staff are encouraged to specialize.
  • The math for average recent earnings per week is wrong. I think you are dividing total career earnings by 4 or something? Average recent earnings ends up being sort of a nonsensical number now and instead you need to calculate "recent earnings" (presumably meaning how much earned last month). See below: 


Now onto the gameplay and feature suggestions. For me, the three biggest core issue right now are

  1. Idols and especially songs don't hold much emotional weight. My long time center of 4 years graduated and it felt like a non-event. One day she was there and the next she's not. Even worse with songs. I've recorded maybe 200 singles and I can barely tell them apart, which dampens the immersion of the game. As an example, AKB48 has its signature members like Atsuko Maeda, etc that the public knows as well as general hits like Heavy Rotation and Koisuru Fortune Cookie as well as a "theme song" in Aitakatta, etc.  It would be nice after a playthrough to replicate this experience and come out remembering the key members and key songs that define the group.
  2. The core gameplay loop of releasing singles and holding concerts as the main events you do over and over gets stale fast. I was releasing around 8-9 singles per year per group and around 5-6 concerts per year because the game encourages you to do that to play optimally (the cooldown is 1 month + there's the most prolific group reward). It's pretty nuts imagining a casual audience ever supporting a group with 8-9 singles per year and even a hardcore audience would be burnt out. Instead, the game should introduce albums, have a longer cooldown for singles (2 months) and an album-based promotional cycle that mixes up the gameplay loop.
  3. In my opinion, trying to balance the game between being a more realistic economic sim and a dating sim ends up detracting from both. As a dating sim, it's totally arbitrary which girls are datable and I don't really get how flirting works since it's total luck. To maintain balance for a female protagonist, a ton of girls are like lesbian/bisexual or something and it ends up feeling like half the girls in my group are in a giant lesbian orgy, which just seems fetishy and unrealistic when played as a realistic, economic sim. I'd suggest splitting them into two separate modes to keep both sides happy. 

My suggested features for how to deal with these core gameplay issues (especially 1 and 2):

  • Promotional cycle.  Right now, the game's optimally designed to be played by spamming singles and concerts (there's a cooldown of a month), which is unrealistic and devalues the worth of each single. Then after a single is released, it's immediately forgotten, since it seemingly only sells copies on launch date and there's no incentive to promote it. My suggestions for an alternative system:
    • Introduce the concept of albums, which at its simplest can be a collection of singles (maybe 4+ singles) and could also include non-singles songs. It's important to strategically choose each song that makes up an album and they can get specific themes that tie the whole album together.
    • Revamp the system by increasing the cooldown between singles to at least 2 months.
      • One possibility is releasing double sided singles with an A-side and B-side, which is how most singles are traditionally released.
    • It's 2021, so I think it's worth making streaming revenue a more integral part of sales.
    • How well a single sells and streams depend on how much promotion it receives and how well an album sells depends on how much promotion the  main singles collectively get.
  • You can promote a single/album through the following means:
    • Hosting fan events
      • Promoting them at concerts. You should be encouraged to play your latest single at concerts.
      • Promoting them at cafe/shows/theatre. If there's an option to set what songs gets played, you should be promoting there at any of your venues.
      • Handshake events. Each single/album contains tickets to a later handshake event. Already in the game, but could be fleshed out as a separate event where you can choose which members participate (popular members will be more in demand, but you might want to conserve their stamina).
      • Meet-and-greet. Similar to handshake events. Event where you buy a single/album directly from the band.
    • Promoting them at invited events and gigs. Like a mini-concert, except you are invited to perform 2 songs at someone else's venue for a fixed fee, with each venue would differ by genre and demographic preference and some are in foreign countries. You'd be encouraged to think strategically on what you want to play and you don't have to play new singles. Some examples:
      • Variety shows. Bread and butter of song promotion in Japan. Each would have a different target demographic (teen, young-adult, adult).
      • Music shows. Similar to variety shows. Each would have a different target demographic (teen, young-adult, adult).
      • Music festivals. Each music festival has a different genre (metal, pop, R&B, rock, etc).
      • Nerd conventions. Hardcore song appeal. 
      • Natural disaster relief concerts. Doesn't pay, but you can gain higher opinion among the public along with lots of fans and erase scandal points.
      • Idol Award Show. If you win or are nominated at the end of the year idol award show, it only makes sense that they would invite your group to perform.
      • Kohaku Uta Gassen. Annual NHK event that is the most prestigious concert show in Japan and draws the highest rating across all TV for the entire year. Being invited to perform there is a sign that an artist has "made it". The show pits the biggest male acts against the biggest female acts and there's a "winner" at the very end, which makes it perfect for Idol Manager. 
    • Theme songs. This is sort of like your office manager finding work in the wider industry for your idols, but instead of idols, you look to promote your singles. For example, a new TV drama or an anime is looking for an opening theme and might use your single if it matches the demographics they targeting. If a drama or anime blows up, your single could potentially blow up with it. Eg look at Gurenge by LiSA, which is one of the biggest songs in Japan right now thanks to Demon Slayer becoming the biggest thing ever.
      • A moe anime would want a more hardcore-oriented song.
      • A prime time TV drama would want a more casual-oriented appeal.
    • PVs. I think a PV should be its own thing, since it's so critical to a single's success. Heavy Rotation's PV was infamous and drew a ton of controversy and media attention, which led the songs making headlines. 
      • Film studios. A suggestion for a new building with an acting coach that can be used to do 2 things:
        • Teaching acting, like how singing and dancing coaches teaches those skills respectively
        • Used to film PVs for your singles. The PVs will have a bunch of styles like lewd, horror, etc that are currently tied to marketing and it's reception can depend on how good the acting abilities of the girls are. If it's too cheesy and weird, it could harm reception.
      • Acting would be its own skill for shooting PVs and also affects the following:
        • How much they are paid and gain fans on variety shows and TV dramas
        • How well they do in theatre or TV shows you launch
        • How much hype they build during talk breaks during concerts.
  • Cultural, lasting impact of your songs/albums. The opposite of a promotional period of playing new singles is playing the old fan favorites that your fanbase and the general public wishes to hear you perform over and over. These are the songs considered "iconic" like AKB48's Heavy Rotation for example. Sales (especially initial sales) are a bad metric of popularity thanks to handshake events and other gimmicks. Heavy Rotation is outsold by Teacher Teacher, but it's obvious which one is AKB48's more iconic and popular song. Some suggestions:
    • Streaming charts (or alternatively, radio/karaoke charts). A chart of your most streamed songs would be super useful and give you a sense of what your group's signature songs are. I notice that streaming's apparently already in the game in the form of royalty revenue, so it would be nice to see how much each song contributes to streaming. 
      • The long term streaming appeal depends a lot on how much it was originally promoted, the long term popularity of the original center, as well as the current trends in taste.
      • In the same way that songs with hardcore appeal are more likely to sell handshake tickets, songs with casual appeal are more likely to do better in streaming/radio/karaoke.
    • Song/album of the year. Just like the idol awards, it'll be cool to have your songs and albums win awards, which can give it a boost in sales, streaming and lasting value.
    • Signature songs. 
      • Any song that became wildly popular when it was new. Eg Heavy Rotation by AKB48.
      • Any songs attached to a popular TV drama/anime. Eg Too many examples. Gurenge by LiSA (Demon Slayer) as I mentioned earlier.
      • Any songs attached to a specific idol that's gotten popular. Eg Koisuru Fortune Cookie for Rino Sashihara.
      • Your idol group's "theme" song that you play for the group's TV shows. Eg Aitakatta is a very good AKB48 example.
      • Graduation song. A song tied to graduation concerts like Sakura no Hanabiratachi by AKB48.
    • Songs with deeper and more meaningful lyrics. Generally songs that have deeper and more meaningful lyrics have a better chance of remembered long-term than some party songs. These songs might not sell as well as party songs initially, but they can pick up awards and have longer memorability. Eg 365 Nichi no Kamihikouki by AKB48.
  • Specializing concerts. Right now, each concert is fairly similar and you can get away with programming almost every concert with the same music and still make a lot of money. I think by specializing concerts, you can make them more unique with more effort to design each concert.
    • Graduation concerts. When a key member (like voted top 5 in the election) and especially a center graduates, it should be a major event and the game should give you the option of holding a graduation concert. Gameplay-wise, the graduation concert should be more expensive to produce but have increased ticket sales determined by the members popularity. You should be encouraged to select songs that were centered by the graduated member as well as those that hold emotional value (her first song with the group, her first center, etc) and the concert ends with her and/or her closest friends giving a short speech of their time in the group as well as a montage of her evolution/history/stat changes with the group.
    • Anniversary concerts. Every 5 years or so, you can stage an anniversary concert. It'll be a like a normal concert but with an emphasis on older, classic songs and the option of inviting graduated members back.
    • Charity concerts. Concert for charity, where you don't make much money. Instead, gain good public PR and reduce your scandal points, gain fans and increase public opinion towards your group and the idols.
    • Seasonal concerts. For example, a Christmas concert or a summer beach concert, with music to capture the theme.
    • Request hour. Elections for songs. Fans can submit what songs they want to hear.
    • Encore. It'll be cool to designate a song as the "encore" that provides 2x hype.  Usually some sort of classic recognizable theme.
  • Better QoL with idol's history and graduated idols. I feel like this is more an extended QoL update I mentioned but could add so more life to these girls. I wish:
    • Like I said earlier, would greatly appreciate if we can see the date when a girl joins the group and maybe their initial stats (to see how far she's come). 
    • Each girl having a "favorite song" that they like to perform (most likely one where they are a center or holds an important position).
    • "Snapshots" of what the group looks like at the start of every year to see how the members evolve.  Sometimes I get nostalgic and want to remember what the group looked like when they started off.
    • Graduated idols retain their profile and their picture (I don't get why these are removed). I have trouble with the names and I often forget just who these girls are. 
    • It'll also be really cool if we can invite graduated girls back for special anniversary related events (Lots of idol groups do this). 
  • Solo and sub-units. Similar to sister groups, but solo debuts and sub-units within an idol group.
  • Other ideas for big events
    • "Battle of the bands". Some kind of competition between various idol groups could be cool, where you have to do specific tasks or release specific songs or give specific performances to win. 
    • Audition competition shows. This is like auditions combined with the spectacle of TV.  This would cost money and effort to stage, but it will also draw in fans and the winners will be a guaranteed "gold idols" that starts of with multiple stars of fame and a built in fanbase.
    • Janken tournament. Similar to AKB48's famous rock-paper-scissors tournament.
  • Assistant producer/dedicated lyricist. I know you are trying to channel Akimoto, but it's kind of weird for the producer to be spending most of his time writing lyrics. Either having an assistant producer that can do everything the producer can do outside of socializing with the girls or having a dedicated lyricist that's hired entirely to write lyrics.
  • Merchandise. You should be able to launch specific merchandise related to your idol group for an additional revenue stream
    • Dating sims. AKB48 actually launched several of these for hardcore fans and the girls had to go to the studio to film specific scenes so they were fairly serious projects.
    • Manga/anime. I think AKB48 had a couple mangas like AKB49 that were serialized in popular magazines as well as the AKB0048 anime that featured the full cast.
    • Mobile games and apps. Again, for hardcore fans.
    • Clothing (t-shirts, caps, etc). Pretty general appeal overall.

Ok, this list went on way too long, but those are some ideas I can think of to flesh out the game. Keep up the good work!

(+2)

i really like your suggestions, especially since the game does get stale if you play it long enough.

(+5)

I think the issue is the core gameplay loop, which boils song to single --> single --> single --> single, with the odd concert here and there, which is made worse with sister groups (across all my groups, I was pumping like a single a week). This can make gameplay feel stale after a while so I'd hope the dev can think of something to mix the gameplay loop with other elements.

If there's any one feature to prevent staleness that I really wish the devs add, it's graduation concerts. I think it shouldn't be too difficult and would spice up mid to late game a lot, when your key idols are graduating, Plus you'll get a great, memorable and custom send-off for each of the important girls.

Loving the game so far but there is some difficulty that I am having with the game. 

One of my more basic problems is pausing and playing. I would like it if the game remembers the speed I have when I pause. So when I unpause it would put me back to 2x speed again. 

On top of that, I think the game should pause every time I enter the sidebar menu. 

I would also like a button on the detail page that just queue up a do-nothing day. It for when I don't want to spend money on a spa day but also don't want to work my idol. So I think a rest day queue would be great. It really awkward to have to stop your queue and remember to queue again just to take a 1-day break. 

I also think that having color icons would be more beneficial or just a larger icon, in general, would be better. Not only is the icon small but they all share the same color that blends in too much. 

Singles, shows, and events that are still in production that still needs to be work on should up in the empty space of detail for easy dragging. I think that the empty should be utilized for making the gameplay experience less tedious. While it is very simple to click on singles and drag it in, having all the information available on the detail screen makes for faster gameplay. 

(+2)

It'd be pretty awesome if we got to have male idols along with the female idols since we have the option to choose between a male and female manager (unless someone already made or is currently making a mod for this already?).

(1 edit) (+1)

I'm not sure if anyone has talked about this before, so apologies if I'm repeating any ideas.

But I think the awards show is a little hard to follow which groups got which awards. I think a TV screen or something that displays each category and slowly reveals the winners would be really exciting and also easier to understand the winners for each category! 

EDIT: I think it would be nice if the rarity of the girls (silver,gold,etc) was listed somewhere in their profiles for future reference.

(+3)

Please let us flirt with our rival I know they're supposed to be annoying or rude but I just want to cherish them  (´͈  ᵕ `͈ )

(also this game is easily the best 25 bucks I've ever spent you're amazing ily ahahaha)

(+1)

I think it would be cool to have more options for social media and more ways to manage it. It would be a way to engage the fans and maybe for them to get to know the idols better. Kind of like a youtube channel.

(+2)

I really agree with merch! As a long time wota, I owe my being broke to idol merch. and on that note, and I just started the game so if this is already a thing, I'm sorry, but member colors!! or the option of having member colors! with bonuses where girls desire a certain color as a wish, or get a small bonus from having their favorite colors... colors giving small stat buffs (pink being cute, yellow energetic, blue being cool etc) 
and if there is a generation system implemented, new members looking up to their senpai or wanting to inherit their color!

loving the game so far!!

A randomize function for creating main character & company names  at the start of a new game would be appreciated.

YES THIS I was really upset there wasn't a random button and that I had to think of a name

(+2)(-8)

I want to flirt with my loli idols T_T

(+2)

I don't think Steam would let that slide xD

Do you have plans for mod support?

(+1)

It'd be great if you could start planning a date with an idol without interrupting their current activity. Balance-wise this changes nothing since you can just pause the game, cancel the activity, start planning, and reassign the idol, but it'd be a big QoL improvement.

The character's talent is more fun to keep secret for a few months.

If check immediately at the time of audition, use Research Points.


It's a good idea, but I think it should be decided by options or difficulty settings.

I don't want to hire people with negative traits, even in the platinum class.

I think that a good producer can detect the characteristics from a little word and action without any special investigation. (Actually, the idol's comment at the time of joining is determined by the characteristics)

SPOILERS:



After nation of idols my idol that I had max relationship with was not happy and just insta left it feels kind of of out of context, being that she did not say anything about our relationship. There should be a way to at least make her stay with influence since you can do that with regular graduating idols.

Other then that so far I enjoy the game.

(+1)

i think it would be pretty cool if we had an option to add makeup to our idols, just like how we can choose their outfits.

Deleted 2 years ago

Gonna throw my hat in as opposing this one. I think it's relevant to the current day. That said, it's something that almost certainly needs to go for German sales to be a thing (sigh), and I'm sure an option somewhere to turn these sorts of things off may be appreciated by some.

(2 edits) (+1)

I think child fans can be added to the demographics in the game since there are some idols that are 12 (or under if you make your own) and here’s how you can get them!

1. Performing at kid’s concerts( casual or hardcore)

2. Promoting products for kids such as toys( can either be male or female and casual)

3. Modeling for children’s clothes(casual but mostly female)

4. Children’s music can be a new song genre(not talking about nursery rhymes!) But you can make song covers from anime for kids such as Yume wo kanaete  Doraemon, theme songs from the Pretty Cure franchise and more

5. Have them be featured in anime or manga for the kiddos

6. In the cafe, you can serve food for kids or a kids menu

And that is all have!


Fun fact: IRL some idols have kids for fans, for example, During Prizmmy’s final concert one of their pictures feature them with there fans (with most being children and teens)

Prizmmy has a younger demographic

Is there a way to make an event unlock a body/face/accessory ? I've seen a post speak about a ignore.json but I see no reference to it in the Idol Manager Editor and I've seen no example of it in the workshop mods; so I was wondering if we maybe make it ignore say 0.png from a given folder if variable != x or y ( then modify say variable in the event Effect.

Developer(+1)

Not possible right now, but I'll try to think of a way to implement this

Thanks, that would be amazing. ^_^

1. i think it's a good QoL improvement to add a full screen view mode to the idol tab.

2. there should be an option in auto practice and styling to not continue train/style idol on their maxed potential stat, or make it so we can set minimum/maximum practice/style requirement for each idol. (on a sidenote, i can't tick which visual parameter for each idol to focus on, is this a bug or there's something im missing?)

3. each tab should be able to keybinded for ease of use.

4. the spinning wheel in the concert should be skippable or fast forwarded,  it gets really repetitive after a while.

5. idols stats as a staff if you recruit them after graduating should be based off their stats(semi randomized) or each idol should have a hidden staff skill parameter.

6. maybe not necessary, but i think in the late game there should be more of a challenge even in normal mode, especially in the leaderboard, there's certainly a point where the game feels finished and its kinda pointless to keep going because no one can challenge you anymore, ofc this disrupts the "power fantasy" so this might not be a 100% good change for all players.

great game, definitely have potential to be awesome! do you guys intend to add full mod support in the future?

Item #2 is already a thing. There are three policies you can apply to your group to limit auto-training based on minimum attribute value, maximum attribute value and idol stamina.

(1 edit)

Unfortunately no, #2 isn't yet a thing; the policies allow you to set arbitrary global cap at 20, 50 or 80 points, but there's no option to stop training given idol once she hits her specific potential in given skill. Which would be useful to have, as training beyond the potential takes 10x longer.

Can you guys add a method to get alot of fans. Something like marketing campaigns where you can pay high amounts of cash to get some fans. Really would make the late game more enjoyable. Btw nerf concerts and the mental health is kinda buggy, you can give the idols 1 yen per week and they still work like they normal do.

(1 edit) (+2)

Hi, from playing the game for 22 hours this week there are some things I think should be added or changed or added.

  • The dialogue with the idols can get kinda stale like the gossip and rumours stay the same for a really long time it would be nice if there was a little more to it?

  • MORE OUTFITS. It would be cool if the girls got more outfit choices the higher their cool, cute, smart, sexy, and pretty scores were. Like some girls only have one accessory and the lack of customization just makes them all look too similar. So it would be nice to diversify. 


  • It would be cool to have male idols as well but I understand that is a lot harder to implement since the game has already been released. Maybe a DLC idea for the future?


  • Something I find really annoying is in the cafe it splits up the group menus. I feel like the menus overall should be shared so it is easier to navigate because I can't list menu items from one group on some days and then the other group on other days if that makes sense. Also, it says that the second group can be part of the main group in activities and songs and stuff so why not in the cafe/ menu. 


  • Maybe displaying the picture of idols that have graduated just cause its nice to see what they used to look like and stuff. 


  • Other ways to gain stamina back? I usually have to put girls on hiatus because their stamina drains a lot and the spa isn't good enough. I also have a break room and doctor but it still takes ages. I think in the later game another building or something could be added maybe?


1. The profits from the concert are so good. 

In difficult difficulty level, it would be good to debuff the profits.

I think it would be good to set a narrow ticket price range.


2. Underground idols rely on performance revenue. I hope to maintain management with minimum performance revenue.

AD or Photograph is a big event for underground idols. Maybe it's an opportunity to escape an underground idol.

So I think it would be good to reduce the business offer a little


3. Overall, the difficulty level is also too easy. I hope there is a much more difficult level than now.

Otherwise, the current mode manager cannot modify the concert or performance effect.

 I think it would be good to upload a new version of the enhanced mode manager. Then the users will create a very hardcore mode.

Hi,

First of, I bought this game after watching a French streamer (JDG) play, I didn't know if I would like it, and can't stop playing since. So good job!

Now I do have a (well 2) problem with the theater.

1. There is no stamina management for the theater, so I had to destroy it because it was killing my idols. Maybe doing like for the café would be a good idea.

2. It seems like the streaming revenue in the theater aren't shown in the income/outcome panel at the bottom of the screen.

Oh and I might have another suggestion about the theater. EVERTYTHING in the game is based on weekly revenue, except the theater. Why? Making it all weekly would make it easier to read and manage.

- Add the ability to automatically assign all girls in a unit the same uniform (or a predefined set for each individual girl that is similar in shape and color), so you can easily differentiate between units.

- When a girl's skill reaches its potential, it would be really convenient to see that value displayed in the girl's tab in the main screen with a different color, so as to possibly manually prevent her from continuing to train that skill with a great deal of time and resources.

Deleted 2 years ago
Developer

You can press F7 five times to enable debug mode and launch any event from there

(+1)

Hello,

Some suggestions :

  1. Add idol graduation date in their profile, when you have a lot of idol it's hard to remember
  2. Add possibility to filter songs when selecting song for a concert
  3. Add possibility to sort singles by date, fan satisfaction etc
(+2)

Adding to #1, it'd be nice if graduated idols were moved to some sort of "hall of fame" where you could view their profiles, or something along these lines. As a bonus, this could open up a possibility to (still) interact with them in some manner.

Also, maybe an option to set a concert as a "graduation ceremony" for an idol that's about to leave soon? It could make the fan base of that particular idol more likely to attend, or smth.

Something about idol contract. The managing idol of the game is good and all but I think this is what is lacking. The idol I manage seem to like doing scandalous thing and I am the one who has to clear it with no penalty to the idol. Also, some of the more orthodox IRL companies have a contract that's quite complex with hefty penalties for breaking it and some about the term of contract like maybe four years.

(+1)

I don't know if someone suggested this already but it would be really nice if you could have a "pre-sorting" group where the idols are listed as "trainees," and you can choose to dispose of them before you finalize them for debut. I like to think of my idols realistically where big idol entertainment companies enlist newbies to train before debuting. And then once debuting it makes sense that you can't switch them around after a year. My issue is that once I create new groups, I can't move idols already under a sister group even though their demographics make much more sense in the new group. I have to wait a whole year before that. If they were listed as trainees and not confirmed for debut then moving them around with be so much easier T_T Idk if that made sense, I just want to be able to switch them around more fluidly. In the meantime I'm just using their outfits to distinguish which group they are a part of.

And it would be kind of cool to be able to do plastic surgery >u< cuz of how realistic that is... but I get that it wouldn't make much sense in the game cuz of the current structure as well as the art.

Also I would love to see male idols :3

overall I LOVE this game. I am thoroughly addicted and my work/school is suffering ;_; (jk not really) but keep in mind I'm not the type of person to play ALOT of games so this says a lot! Great work. 

(-1)

Below are some of my ideas.

TLDR

1. Rebalancing the mental stamina of the idol (not much impact on the current game right now) (related to 3. Idol’s preferences too)

2. True End after the story mode (Idol’s ending) (Again, related to 3. Idol’s preference)

3. Idol’s preference on genre (music / lyrics / choreography)

Elaboration:

1.Rebalancing mental stamina

Currently the mental stamina is not impactful on the game. I suggest every activity (like releasing singles) should decrease the mental stamina on the idol. Moreover, If the idol personal preference is not match with the singles / concert, for example, A idol with preference on metal music, but the new singles are of different genre, the idol will suffer more damage on mental stamina.

In addition, 100% of mental stamina should mean 100% of the idol’s ability status, while low mental stamina will yield a percentage of the idol’s ability. (e.g., 50% stamina may cause the idol’s originally 100 dancing skills to 50 dancing skills)

This should cause the player to slow down the money-making process and force them to choose the right member regardless of the flat ability of the idol. Thus, the player could not spam singles and concert on making huge amount of money.

2. True End

After the current story mode, there game has no goal and I suggest having a true ending. 

The ending should be focus on the idol / the idols’ group. For example, I imagine a scenario when after the story, the main character is challenged by the top rival idol manager (from a particular genre of music) from the world. The player then have to, for example, choose to challenge a world class metal band. 

Numerous events could be added during this scenario, for example, the rival manager may recruit your idols, and you have to choose your faithful idol/ idols to conquer the specific genre of music. As mentioned previously, each idol should have its preference on genre, the idols with different preference may leave the group as well.

If the player beat the rival manager, which will yield a true genre-specific ending for the group / idol.

This will encourage the player too play on specific genre to see all endings, and different genre should have different event along the route too.

In addition, Aya / rival (main character) / Fujimoto should also have True ending after the story.

3. Idol Preference

As mentioned previously, each idol should have preference on particular type of music / lyrics / dance, this also add difficult to the game as the player now could not choose the idol with the highest ability, but also have to consider whether the idol match the group’s image too.

Thank you very much for your reading

(1 edit) (+1)

It would be nice if there was an option at Romance Relationship 5 to keep her in the Group and keep going on Dating / "other" events with her at the cost of triggering a scandal.

or maybe just the ability to still interact with her after marriage ...

I just finished a Romance Rout and the Idol was very well written, so I am a bit sad that all options at 5 would stop me from having further Romantic Interactions with her, I kind of wish I could keep interacting with her after she became my wife :v

I think more Formation for Idol groups would also be nice,
Trio Formations, Duo Formations,  Quartets, and 5-Star Groups ...
The Pyramid is nice and all, but I think it could be fun to have more and smaller options!
Maybe as DLC?

(+1)

1 I would like to be able to sell album CDs as well as single CDs.

2 Staff members don't level up fast enough and can't be promoted before clearing the game. In the latter half of the game, I'd like to see the levels rise a little faster.

3 I want to be able to modify the interior of the game easily with mods, like in RIMWORLD.

4 I'd like to see a tool that makes it easy to make custom mods for characters. It's too much work to position the face, hairstyle and accessories.

5 I'm waiting for the DLC!

Translated with www.DeepL.com/Translator (free version)

I would like to be able to use the bangs and back hair folders in hairstyle. The back hair should be hidden behind the body.

It is difficult to add long hair and body.

(+2)

Having played a frankly embarrassing amount of this game, I definitely have a few ideas for improvements or changes to be added in the future, they're really just ideas that I thought might be fun though. 

-Different sprites and appearances for different age groups. It definitely feels a little weird having a girl who's 28 and has a sprite who looks like she's 11, and it would mean I wouldn't have to check ages for each and every single one of the idols as often as I do now.  It would also be nice to have the clothing available change depending on the policy you choose for their clothes (pants if you choose pants, longer skirts, ect) 

-In the same vein, some form of awareness for the age of the girls would be nice, as you can have 12 year old girls being suggested for gravure photoshoots, and, in at least one dialog event, you can flirt with them. Having the flirtatious options changed or unavailable would be really nice, since as the game stands I just kind of pick the blandest options to avoid accidentally flirting with any kids. T-T

-Reputation and management styles! A sort of mechanic of reputation where depending on your choices, either you or the company gain certain types of reputations (salacious, rude, exploitative, laid back, supportive, ect) which would give you different buffs and effects! For example, if the company gains a salacious reputation, the idols you get in recruitment will be older and have more points towards the sexy stat, and you may even get less idols in the recruitment process. And then for you personally it could effect how the girls react to you, like if you have a good reputation with them you will gain more influence and friendship faster, and if you have a reputation for hitting on idols you may gain it slower. As for management styles, I thought an added policy option might be nice where you can choose to be stuff like 'hands on' or 'hands off' where you get different buffs and debuffs. (like maybe if you choose to be hands on you get higher quality production but it takes longer regardless of who does it, and it would be the opposite if you were hands off) 

-Other than that, I really think flavortext events with different groups having scandals and how we might react or benefit from it, or even the option to poach girls from groups that aren't doing very well (or an option for girls to ask to join your agency outside of recruitment because they decided to leave their group, and what kind of risk you would be taking if you accept them in) This isn't really a huge thing but I feel like it'd make the game feel a lot more alive and less lonely since right now we hardly see anything of any other groups, and it's even less if you don't play story mode. 

These are all things that probably won't actually be added until after release if at all, but I still figured I'd suggest it just to put it out there. Other than that I just wanted to say I absolutely adore this game so much and it brings me so much joy, so thank you. 

(3 edits)

Bit late to the party, but loving the game at the moment - must have restarted at least 100 times by now!!

So just a few suggestions if a sequel (or update) is in the works:

1) For the Idol auditions, attendees' ranks (or at least stats) should be based on how good your company is (or doing). Why would platinum idols want to join a non-reputable upstart company when they could potentially join a more successful competitor? I say this, because sometimes you could get 3 superstars right from the start, and this greatly affects how the early game is played - I think this makes them miss out on how the developers intended players would approach the game.

2) Having the producer/manager (me) be the only person to perform certain jobs really bottle-neck the production process. Having a nobody (or even a regular manager) be in charge of writing lyrics which could potentially make or break the entire company would be in most cases absurd in real-life! Perhaps they could outsource or have permaneant staff to do the job. If an idol has enough experience singing (centering or 2nd row) with a group or they reach a certain level with their vocalist skill, maybe they could be able to submit potential lyrics to the producer - an option regardless of whether they are accepted or not.

3) Also, for mods - instead of parameters like "unique" and the "can_be_hired_again" - make it an option in the settings so players have the choice as a mixture of modders and their decisions can lead to some implementing them and others not...

Been 3 years since the intial post was made and quite a few days since the last post - hope this gets heard (visually, of course!).

Thanks for a fun game!

Is there any way to make stats for a song not extremely low if you don't include all the members from a group? Like if my group has 20 members and I'd like to have a song with 10 members, the stats for the song drop a lot due to the empty 5 spaces. 

Also will things like sub-units, albums, larger amounts of members per song, etc ever be added? Or is the game considered finished atp?

(1 edit) (+1)

I've been playing this quite a lot recently and have really enjoyed it on the whole.

One thing I think could be improved is that the singles once released don't appear to be viewable again. You can see what the lineup was and how well the song did, chart position etc. but you can't see what the genre was, the style, the lyrical theme. (You can only view these when it is in the charts).

Once a song has been selected to be part of a concert you cannot view its demographic appeal anymore when clicking 'add song'.

During a concert, if the background music could change depending on the song/genre being performed that could be a nice little detail. 

The 'No critical failure' card did not seem to work for me during a concert. 

I think it would also be good to have the option of putting certain songs onto an album, so getting the team to write album tracks that cost less to produce but with some singles on there too. This would be a nice occasional addition alongside the elections, concerts and world tours. Maybe even an extra option of 'shooting a music video' for certain songs where you have to temporarily hire a camera crew, director and editor...this could also make the stylists come in to their own and add dimension to their roles and create more things to learn under 'research'.

Occasionally having songs being picked up by advertising could mean extra revenue / royalties from a single after it has been released. 

At the annual awards would it not be slightly more realistic if there could be the possibility of scandals / problems during the ceremony? Also a feature where you have to prep the idols for the awards show and choosing certain outfits that may create more media reaction could again involve the stylists more.  

Also during a world tour it seems nothing can ever really go wrong. There could maybe be small mishaps like arguments, getting held up arriving into a new country... etc.

- - - glitches / bugs / other stuff - - -

There is an annoying glitch during my conversations with idols (usually casual) where I'm getting a flickering of colour on my screen - I know it's coming every time and it hopefully can be fixed.

I noticed that sometimes Idols that have long been graduated can get mentioned when trying to find out who is in a clique etc.

Hovering over the number of fans brings up the demographic breakdowns - could this text not be a bit larger / fill a page like with salaries and contracts?

Being able to change the order of your idols as they appear on the main screen could be useful. 

(1 edit)

...oh and when preparing a concert, if I try to edit the name of the concert and [venue] with the original words there, every letter typed moves the cursor to the end of the text field. 

(+1)(-1)

Add male idols please i would love it at the beginning of the game we could have males or we could have both and then their could be boy and girl idol groups and dating or even secret dating depending on the  policy's and have drama there but I know u are missing an entire fan base cuz I got the game told my friend's about it but they lost interest after hearing their were no Male Idols

(+1)(-1)

I found an error in your coding I believe its because you used [ ] instead of { } but it was on a level 2 date a  and your in the city and it says "Though, maybe it's true that I'm more [highest_looks_attribute] than anyone you've ever gone on a date with."

Can I set birthday for new custom idols?

{

"unique": true,

"unique_id": "xxx",

"birth_day": "dd-mm-yyyy", <---------------------- like this ***

"intro_message": "yyy",

"value": "platinum"

Viewing posts 261 to 311 of 311 · Previous page · First page