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[Finished] Dig Dug!

A topic by dubyadud created Aug 02, 2016 Views: 1,032 Replies: 6
Viewing posts 1 to 4
(Edited 11 times) (+2)

It took an hour or two, all the kinks worked out ( pretty much). As for the animations, they are supposed to pop-out when they are "pumped up". Feel free to suggest improvements or let me know if ya like it:)


Download 1.3f

Dig Dug titlescreen image

Dig Dug 3D action

There were 2 rectangle sprites I noticed. The brown one is Dig Dug's shovel and the red one is his pump. If you look closely at the Dig Dug sprite when he is digging or pumping, you'll notice a little cutout in it. On a regular NES, the rectangles would be drawn behind the Dig Dug sprite and the color would only be seen through the cutout, if that makes sense. They use that technique in other games as well, though I'm not sure why.

(Edited 2 times)

Yes indeed, ill see if I can do something about those

Edit: I fixed the red rectangle (super easy) and some other small things with animations, when do you see the brown rectangle?

With things like those, I set the depth of one to be a little higher or lower or even a different layer depending on which one I want showing, otherwise, if you set the faces to the same depth, you end up with Z fighting.


I forget exactly when, but it was while digging, as opposed to just walking through tunnels already dug, since that is when he pulls out the shovel. It might have been just one frame where I was digging a specific direction like up or down.

(Edited 2 times)

Depth of Dig Dug sprite was off on y-axis. 8-->4