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Binary Dungeon

Card-based roguelike dungeon crawler · By mortartribe

Binary Dungeon Roadmap

A topic by mortartribe created Dec 19, 2023 Views: 240 Replies: 3
Viewing posts 1 to 4
Developer (3 edits) (+13)

It's been a wild week and I'm super thankful to everyone who's downloaded the game so....THANK YOU!

I've gotten a lot of requests and questions about new content so I've put together a basic timeline for what content I'd like to add and when you can (loosely) expect it.


Short Term - DONE

Music and sound effects - Jake Smidt has graciously offered his skills to make music for Binary Dungeon. He's already composed a number of banger tracks and made sound effects for pretty much every action in the game. It shouldn't take me too long to update the game to include the music and effects so expect an update shortly! And if you're looking for music for your own game, feel free to hit him up at smidtjake at gmail.com. He's talented and incredibly easy to work with.

Medium Term

More content - At the very minimum I want to add 2 more characters, 7 new items per biome, and another dungeon. 

Long Term

Daily dungeon - Rather than a randomized layout each time you play, the layout will stay the same for an entire day and you'll only have one attempt per day to finish a dungeon. If I can get leaderboard access then this could be a neat way for tracking high scores.

Unlocked items screen - A screen that shows the items you've unlocked in each biome. 


Itch has an option for locking rewards behind specific price points so I'm thinking of putting all future updates behind a $4 reward. The current version will stay free forever! Hopefully this fair but if you think otherwise, feel free to let me know.

(+1)

Ah man, I’m super stoked to see there’s more that will be added. I’m really enjoying the game a lot. I love roguelikes and this one hits that itch in a very easy to play on the go way. I’m happy to see there will be music and sound effects coming soon.

I think that price is more than fair, and if you add all that extra stuff there’s going to be plenty to justify at least that much.   I would pay more just to have more loadout options for each character; the changes they make to a run make for some interesting play style shifts.


Some quality of life improvements I’d love to see:

- A “retry” button on death; so you can just try a new run with the same setup as before.

- Having each character remember the last loadout you played with them would be nice, since there’s ones I use most of the time with each character.


Keep up the good work, I really like the game.

Developer

These are great ideas, thanks! I've added both suggestions to my todo list.

I don't want to buy the original and better version. I will wait all updates your game and buy it for PD. It's an excellent game for this console.