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Dr.Noisewater

7
Posts
2
Following
A member registered Dec 19, 2023

Recent community posts

The new version feels good. It's pretty smooth and seems to control well with little lag in both control options.

Got it. Stoked to try the new version.

Lights on or off did not seem to change anything. The highest it got for me was 7 fps, but it usually sits at 5 fps while walking around.

Okay, now we're getting somewhere. When just moving around it tops out around 12; which is still slow, but I move fast enough now where I can actually move around and do stuff. When there were two enemies on screen and I was firing at them it dipped to about 5. I also found a tree. The sensitivity on the crank needs to be dialed down a lot too.

I like the idea a lot. I downloaded it and it shows in the system as Air Defense UA. It technically runs on physical hardware, but it’s super slow. So slow that it’s, unfortunately, unplayable. I really want to try it out though, so hopefully you can figure out what’s going on.

Rocks in second dungeon are invisible; just a blank white spot where a card should be.

- Playing as Necromancer

- Using Lifesteal Aura and Bloodthirsty Scythe

- Picked up Queen’s Necklace and Leather Pants in that order

- Rocks were visible on at least the first floor > attempted running into a rock at one point to see if I could affect it (not sure if this had anything to do with it, but it was an action I took) > all floors I’ve seen since the first had blank rock cards but they still interact as rock cards.

Ah man, I’m super stoked to see there’s more that will be added. I’m really enjoying the game a lot. I love roguelikes and this one hits that itch in a very easy to play on the go way. I’m happy to see there will be music and sound effects coming soon.

I think that price is more than fair, and if you add all that extra stuff there’s going to be plenty to justify at least that much.   I would pay more just to have more loadout options for each character; the changes they make to a run make for some interesting play style shifts.


Some quality of life improvements I’d love to see:

- A “retry” button on death; so you can just try a new run with the same setup as before.

- Having each character remember the last loadout you played with them would be nice, since there’s ones I use most of the time with each character.


Keep up the good work, I really like the game.