Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sealed World

Learn skills. Make builds. Get cozy. · By Southpaw

Changes in the Godot port of Sealed World.

A topic by Southpaw created Dec 13, 2023 Views: 30 Replies: 1
Viewing posts 1 to 2
Developer

I figured it'd be good to have a thread to hold the changes I'm making to Sealed World since I'm rewriting the whole game.

First off, something that's hard to get screenshots of: Skills and effects can target objects in the world.

In the Unity version of the game skills had to target a monster, player, or NPC. Now, you can target a variety of objects and use whatever skills you like on them. I'm planning on using this capability to have what I call "puzzles". An example of a puzzle would be there being three torches in a clearing, if you use a skill that does fire damage in a large enough area to light all three torches at the same time, a chest would be unlocked that would contain some reward (probably a new skill).

Developer

While I was working on the Unity version I had a text document of things that were "Sealed World 2 wishlist" changes. Things that I thought wouldn't be worth implementing. This is one of them! Shops are in the world now, instead of a menu. You can see what items are in stock (and if anything is on sale) before even talking to the shopkeeper!