a1.5
Setup new project
- Download palette image .png <= 32 color lospec.com
- on browser touch « + » , it create new.lua and new.png
- click on « new » project, click on « spr » button
- drag and drop palette image to window
- save, quit and rename new .lua/.png with your projet name
Debug (GUI)
- load projet with browser
- press space for start/stop debug
Create EGBA from script/sprite
- After load projet , « -> » button or ctrl + e
- ctrl + l for locked egba (can’t import lua/spr from egba)
Import sprite/script from EGBA
After load projet , « <- » button or ctrl + i
Run EGBA (GUI)
After load projet, press enter for start/stop running EGBA
Build standalone game from EGBA
After load projet, ctrl + b
If you have egba and egba.exe, it create binairy for linux (no ext) and window (.exe)
Debug (CLI)
open cmd, tape it
egba.exe project.lua
it use .png for load color and sprite
Run (CLI)
open cmd, tape it
egba.exe project.egba
Load spritesheet
- drag and drop 256x256 img, it to browser→project→spr
- drag and drop 256x257 img, it to browser→project→spr
a0.1
setup cartbridge .egba
-
Download palette image .png <= 32 color lospec.com
-
launch egba.exe
-
drag and drop image to window
-
btn save create save.egba next to egba.exe, rename it with your project name
load .egba
- launch egba.exe
- drag and drop it to editor
lua script
- create .lua next your .egba with same name.
- edit it with it
-- hello world example
function EGBA()
print("hello world",50,50,1,20)
end
launch external script
- open cmd, tape it
egba.exe project.lua
it use .egba for load color and sprite
load script to cartbridge
- launch egba.exe -> script section
- drag and drop it to editor
export spritesheet
- goto sprite section
- ctrl + E
load spritesheet
- drag and drop it to editor
launch cartbridge with intern script
- open cmd, tape it
egba.exe project.egba
build standalone game.exe
- launch egba.exe
- load cartbridge ,goto script section
- right ctrl+B -> project.exe
build game.exe work only for window , not with wine