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GBA_engine

32bits, gameboy advance like engine · By Magnus Oblerion

Fast start Sticky Locked

A topic by Magnus Oblerion created Dec 10, 2023 Views: 61
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Developer (7 edits)

setup cartbridge .egba

  • Download palette image .png <= 32 color lospec.com

  • launch egba.exe

  • drag and drop image to window

  • btn save create save.egba next to egba.exe, rename it with your project name

load .egba

  • launch egba.exe
  • drag and drop it to editor

lua script

  • create .lua next your .egba with same name.
  • edit it with it
-- hello world example
function EGBA()
  print("hello world",50,50,1,20)
end

full api

launch external script

  • open cmd, tape it
egba.exe project.lua

it use .egba for load color and sprite

load script to cartbridge

  • launch egba.exe -> script section
  • drag and drop it to editor

export spritesheet

  • goto sprite section
  • ctrl + E

load spritesheet

  • drag and drop it to editor

launch cartbridge with intern script

  • open cmd, tape it
egba.exe project.egba

build standalone game.exe

  • launch egba.exe
  • load cartbridge ,goto script section
  • right ctrl+B -> project.exe

build game.exe work only for window , not with wine