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Pixel Composer

Node based VFX compositor for pixel art. · By MakhamDev

Breaking change on "Surface extrude" node

A topic by Junjo created Dec 08, 2023 Views: 64 Replies: 1
Viewing posts 1 to 2
(1 edit)

Hi. Congratulations on this tool, I think it is a great way to work with graphics. I recently purchased it, and I have been creating a project to generate extrude images of certain sprites and animations for the game I am developing.

But today I upgraded to version 1.16 and the "surface extrude" node I was using no longer exists or doesn't work the same. The previous one generated two images: the 2d extrude image and a normal-map, which I use in my game. The new version seems that it generates a mesh that I imagine will be the extrude as a 3D model.

Couldn't the node from the previous version be kept as well? Maybe have both: "Surface extrude 3D" and "Surface extrude 2D".

If not, how could I get the same result with the current nodes?

(1 edit)

Well, it took me some hours, but I managed to replicate it, by connecting the new "surface extrude" node with a "camera set" which can convert a mesh to a surface image, and even generate a normal map. Very cool.