Hey Gowl, are you aware of this?
Junjo
Creator of
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Hello Morfeas.
Indeed, "Deck Adventurers - Origins" is an enhanced version of chapters 1 to 3. Chapter 3, like the previous two, was originally published on some web portals, but has not been maintained on that platform for some time, so some changes will not be implemented there (especially those related to difficulty adjustments).
You can try on Armor Games, maybe (or buy Origins, hehe).
Hi. Cool asset, I am considering buying more of these, but... it would be possible to have the "hurt" and "die" animation without those flash/transparency effects? I'd prefer to do that myself at runtime. (in fact, enemy1-variation1 doesn't have the flash at "hurt" in the files, I suppose it's a mistake).
Looking forward for more characters (no need for 4-direction in my case).
Hi. Congratulations on this tool, I think it is a great way to work with graphics. I recently purchased it, and I have been creating a project to generate extrude images of certain sprites and animations for the game I am developing.
But today I upgraded to version 1.16 and the "surface extrude" node I was using no longer exists or doesn't work the same. The previous one generated two images: the 2d extrude image and a normal-map, which I use in my game. The new version seems that it generates a mesh that I imagine will be the extrude as a 3D model.
Couldn't the node from the previous version be kept as well? Maybe have both: "Surface extrude 3D" and "Surface extrude 2D".
If not, how could I get the same result with the current nodes?
Nice concept! Some suggestions:
- Currently, shields and heal are almost the same, I would consider that the player's shields are only worth for the current attack (that is, what is left over is lost). That would differentiate more both actions, and also would make the game more tactical. In the case of enemies I don't know if it would work the same way.
- Make it possible to consult which die is which, among the ones you have rolled, so you can choose wich one to roll again. In many occasions you can't tell just by looking at the visible faces.
- Another way to balance the multiplier faces can be to make their price rise (double?) with every purchase (and probably you dont need the x4 option).
In any case, good luck with the final game, if you make it.
What a beautiful asset!
I have an issue, however: I am using the light-green grass as main ground, and then adding patches of dark-green, earth, stone o leaves. But now I want to add snow, and it seems there is no transition from light-green to snow, right?
Any possibility of adding it in the near future? (the other terrain types have transition to snow. That is the only one without it).