Cool, but I would suggest to add some women options, too.
Junjo
Creator of
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Nice concept! Some suggestions:
- Currently, shields and heal are almost the same, I would consider that the player's shields are only worth for the current attack (that is, what is left over is lost). That would differentiate more both actions, and also would make the game more tactical. In the case of enemies I don't know if it would work the same way.
- Make it possible to consult which die is which, among the ones you have rolled, so you can choose wich one to roll again. In many occasions you can't tell just by looking at the visible faces.
- Another way to balance the multiplier faces can be to make their price rise (double?) with every purchase (and probably you dont need the x4 option).
In any case, good luck with the final game, if you make it.
What a beautiful asset!
I have an issue, however: I am using the light-green grass as main ground, and then adding patches of dark-green, earth, stone o leaves. But now I want to add snow, and it seems there is no transition from light-green to snow, right?
Any possibility of adding it in the near future? (the other terrain types have transition to snow. That is the only one without it).
Hi all,
This is my first project at itch.io. It's a platformer where you have to use the magic powers of different bows to solve the dungeon puzzles and grab all the gems. It features Time Mode, and has a bonus level.
You can play with your browser here:
https://junjo.itch.io/the-ranger-with-the-magic-bow
Enjoy :)