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Junjo

90
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A member registered Apr 28, 2016 · View creator page →

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Thanks for playing! :)

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Thank you so much ^_^

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It looks like it could be fun, but the figures disappear very quickly. Is that how it's supposed to be, or am I doing something wrong?

There where some games with similar mechanics some years (well, decades) ago.

Thank you ^_^

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Thanks!

I think I'm going to integrate it into a broader mechanic, and see if I can come up with a complete game from it.

The sequel to the previous jam? Haha. How cool!

Although it took me a while to figure out how to play (I didn't see the virtual character at first, and I was trying to “push” things myself).

Very interesting! 

Interesting.

I think it would benefit from a more marked increase in difficulty from one level to the next (more enemies, or needing more than one shot) and for the upgrades to be permanent.

Really interesting!

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It was fun. I would add a puppy trying to catch you :)

Indeed. I would like to see the obstacles and so...

wow! impressive highscores for a just released game!

Thank you! ^_^

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It just does not work on Firefox for me, it just freezes when pressing the Play button.

 On Chrome it works.

Yep, on Chrome it runs...

But I don't know what to do. for example, how to spin the roulete or wathever? any key?

funny :) 

Although I find it stressful to have to choose an upgrade without the game pausing.

OoO

00:45!  maaaaan

Very cool! I like the use of the theme. But I also had a bad time with the controls.

If you mind to continue with the game, let's consider to let the player to cook something without "timer" first.

Sadly, it does not run for me :(

A while after pressing Play:

Warning: D3D shader compilation failed with skip optimization flags. (ps_5_0) Failed to create D3D Shaders

A brilliant twist on Sokoban games.

I like it so much! specially the use of the theme.

Woa!!!Chaaaaaaarge!

How funny, thanks for sharing.

Now I think I should add a no-timer option :-/

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Yes, the game does not set a goal for you. It is just a game to relax and draw something.

Thanks for playing, anyway.

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A full UI would be cool

hey, that's a very good score!

Thank you for playing :)

Oh! you have to HOLD them! thanks ;)

I can't get it to work... :(  Nothing seems to happen when I click on the creatures.

Cool concept. 

I think it would work better without the automatic camera movements. It makes you lose sight of the boxes, the children...

It took me a while to figure out how to play: you have to drag the gifts onto the catapults to shoot them, and each catapult shoots a certain distance.

Trying to figure out how to put the decorations on the tree. Any tips?

Hey, those are really cool...

Bejolder is a deliberate misspelling, because “beholder” as a monster is a registered trademark.

I see. The story of the “Heroes of the Valley” mentioned already exists in my head. For a while I thought about writing a prequel myself, but I don't think that's going to happen, so it's fine. I can tell you the basis of the story if you want. I also have some of Linet's story written down (in fact, a little bit of it is told in the unpublished sequel).

Hey! Yes, that would be great. But if the game involves narrative or dialogue with existing characters, I would ask you to tell me the plot first, if you don't mind.

Well... the true end only comes when you don't harm any innocent.

Cool, but I have the impression that their legs are too long for pigs.

It's a great job, very colorful!

But... I am going to ask a silly question: don't japanese boys smile? Is it only girls who do?

Maybe, with little work, you could add small variations to have two versions: serious/cheerful (changing little more than the mouth).

Hey! I've just downloaded the pack, and the Desert folder is not there (and itch.io says that the zip was updated 89 days ago).

Maybe you forget to upload de zip? ;)

Hello! What about the included test background? where can I get more? are there others in the other packs of this series?