Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Interacting With Events on Map

A topic by rhaw757 created Dec 04, 2023 Views: 223 Replies: 4
Viewing posts 1 to 2

First, thank you so much for this plugin. I just purchased and it's beautifully done and I can tell you've put a tremendous amount of work into it.

One question, and it may be something I'm completely missing in the instructions, but is there a way to make it to where the player can interact with events on the map. For example, I plan on making the battle start when player enters a dungeon, but I want the player to have to balance out defeating enemies as well as opening chests, collecting items, and mining ore while in the middle of battle to add an extra strategic element. So the player would move to the space next to an event and can choose to open the chest, collect the item, or mine the ore that they're standing next to.

In another scenario I have in my head, I want there to be a boss locked behind a gate that will keep spawning enemies until the player collects all three keys scattered across the map.

Are these things possible?

Developer

Hello, yes you can interact with events on the map. You can even set it to interact with enemies as well. This setup is called event trap.

I think it's best I do a video on this later but by text:


  1. In event note box, put the note tag: <TBS Actor Trap> this will enable it to trigger by actor only. Auto actor can trigger it as well. Also add the note tag: <Trap>
  2. In event note box, set trigger range by using note tag: <Trap Range:x> where x is a number. For contact range, x = 1.
  3. Change event move route to custom and set movement to happen every turn there.

Let me know if you get any issues. 

(1 edit)

Beautiful! It worked and I was able to open the chest with one of the actors. The only funny thing is that I can attack the chest for some reason and it shows up at top in the turn order haha which doesn't seem to disrupt the battle, but it just makes me think I did something wrong.


Quite possibly because I didn't do step 3 in your instructions because I got stuck there. I know how to set the event move route to custom but I wasn't sure what to set the movement to or how to make it happen every turn.

Developer

It's really because you can setup event traps as "Fake" battlers which is why it may appear in turn order. I'll see to correcting this in an update. Thanks! Also glad it worked out for you.

Developer

If you plan on the event moving then it will need to be in turn order.