I'm a sound designer/audio director looking to get into jamming, but I only really know Wwise and some basic Unreal stuff. It doesn't seem like either of those are too popular with game jams, but I can't really tell.
Do devs come to the table already knowing what software they want to use? Do audio people generally determine that? Are there any pieces of software that are extremely common for audio people to be familiar with? Are we expected to work within the chosen engine natively?
Mostly looking for info and advice on the process of determining which middleware to use. Or maybe whether or not to use it?