Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

New Boss Enemy (Souls-Like combat)

A topic by SolidCat created Nov 23, 2023 Views: 68
Viewing posts 1 to 1
(1 edit)

Brief Introduction

Hi everyone, it's my first time posting a dev-log concerning the development of a boss enemy in the project I am working on: Medieval Run. I have played and completed the Dark Souls series, Elden Ring, Sekiro and Lies of P and have a little bit of experience in Bloodborne.  The combat style in these games have inspired me to work on this project and, if you're interested, you can grab a demo on my page (feedbacks are much appreciated!

Existing Features & Gameplay

That being said, I am currently working on "Guts" a slow and heavy but powerful knight, with a broadsword as chosen weapon. Guts also harnesses the ability to cast lightning spells, a reoccurring beam that burst in the direction the player is moving towards as long as the spell remains active. As for melee attacks, he currently has 3 attacks:

  • Classic Swing
  • Poke
  • Spin
Picture of Guts & Short Gameplay

Concept Art

As for the new attack, ultimately the reason behind this post, is a follow-up attack which occurs as soon as the first attack (the one in the video above) finishes. 

  1. The Swing (video above) finishes playing and transitions to (2)
  2. Guts raise his sword high in the air and transitions to (3)
  3. He slams the ground, knocking the player backwards if hit and apply stun!