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Pixelaria — dnd-like 2d rpg

A topic by iwannabesonic created Nov 22, 2023 Views: 307 Replies: 3
Viewing posts 1 to 4
(2 edits)

You have found yourself in a world unknown for you. Explore the corners of this world, study the creatures you meet, use something new 

Find your way to the answer to the question "who am I and why am I here?"


So, in nutshell. This game was originally conceived as another story generator, like rimworld or dwarf fortress, only in the main roles of this story player character. The main idea is to combine the vanilla realities of rpg games with a living world that works according to its own rules. I'm also a master with experience, leading various campaigns on Dungeon & Dragons and Pathfinder and my dream is to create a game that can give at least approximately the same great emotions that we feel every session in our campaigns.

Info:
  • Genre: 2D pixelart turn-based rpg
  • Singleplayer
  • Engine: Unity
  • Audio: FMOD
Developing for the moment:
  • Mechanics implemented ~40%
  • Game content implemented <5%
Is Done (this may be changed in the future):
  • Infinity procedure world generation
  • Character creation (basic)
  • Exploring, looting
  • Trade system
  • Combat system
  • Player progression
  • Abilities system
  • Stealth system
  • Day/Night cycle
  • Dynamic lightning system
  • Weather system
  • Save/Load system
Future Plans:
  • Add complex generating structures
  • Add more localizations
  • Possibility of various kinds of dialog with NPCs
  • Creating an adequate passable forest, instead of a bunch of impassable bushes
  • Improvement of the visual component
  • Add a variety of crafting systems (blacksmithing, alchemy, jewelry making, etc.)
  • Add different villages and a quest system (journal)
  • Sequential generation of a variety of events and simulation of world life
  • Gradual addition of new content and various fixes


Game page: Pixelaria
Screenshots:
(+1)

Some time passed, I collected feedback from version 0.4.1, developed a new balance, and then the circle repeated itself. As a result, I managed to partially rebalance the progression aspects of the character and mobs, as well as add different difficulty levels for the player to choose from: Easy, Normal, Hard and Hardcore. Heh, I was sitting with a friend for up to 6 hours watching him play).

But, a little bit of new content I also brought in, namely:

  • FEATURES, now in addition to increasing stat points, improving actions and finding cooler equipment, you can get feats! These are designed to change your gameplay in various ways, giving you unique features!
  • And a few new items of equipment, 2nd hand attack and other interesting stuff (more you can found here: update 0.4.3.2)

Also, I would really appreciate it if you could share your feedback about the game

Also, you can be one of the first in our Discord community!


Well I'm off to improve the interface for the pc, it's terrible...

feats tree

A small update on the progress of development.

The new structure system is almost ready. Also made some adjustments to the noise generation process, which allowed to create roads. Plus now I'm working on procedural blending of tiles. Not much is ready yet, but the new version will have quite a lot of new content!)


Released a new 0.5 update that brings a lot of new features and changes. Among the significant ones are: a new generation system, mixing tiles, dynamic lighting system, enchanting things and of course the merchant! Full notes here: Update 0.5.0.1