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Miniature Multiverse

First-person exploration of beautiful miniature fantasy worlds · By matthornb

As posted elsewhere in devlog form: Sticky

A topic by matthornb created Nov 03, 2018 Views: 216
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Developer (1 edit)

The game development process relating to 'Miniature Multiverse' is taking longer than I'd hoped, for a litany of reasons. 

I had hoped the Halloween stock media sale would generate more sales volume than it did, and though the handful of sales which did occur were greatly appreciated, they will not be sufficient to improve rate of development meaningfully on 'Miniature Multiverse' and in effect served to slow down production; the bonus pack and release on Itch.IO consumed a fair number of hours and sales amounted to below $0.50 per hour allocated to this side venture. I would be further along on Miniature Multiverse now if the stock media had been shelved and I'd instead done more transcription /mTurk work, since that at least earns me around $2-5/hr in practice. 


I had also hoped some of the interactions and other tasks would be possible to finish more quickly, but that too is all going slower than I'd thought it would, and taking more hours in general. Even the bonus pack, while it's a cool concept, is going to involve some amount of time itself, and will effectively push back release of the complete game by a bit.


There are also issues with children underfoot now [I'm an uncle of three toddlers and they're here at this house often] and that's an enormously adorable time sink and distraction that can be exhausting in itself. Thanksgiving and Christmas also will cause delays; due to family in town.
So while I had aimed for a release of the extras pack late 2018 and the full game soon after that, I am now forced to push back all of that.

 I wish this were not the case, but here we are, and I don't want to release a bug-ridden product.
This will be 'done when it's done' people. :/