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Blade Sight

1player anime style fighting game · By Addaline

2023/11/04 version

A topic by JoyIsSleepy created Nov 06, 2023 Views: 437 Replies: 7
Viewing posts 1 to 8

Hey I just learned about this game like 2 days ago and I'm obsessed. I scrolled the whole Twitter down to April. Goodness gracious. I'm a trans girl doofus who's been playing way too many games for far too long and also suffered from feelings of being hostile/"sharp" so being handed GG gattles and a trans-lesbian polycule who want to give me shelter and purpose in [hitting these sick parries], I can't help but feel like I'm just drowning in the pathos here even when the structure is still being worked on. Never even thought of anything like being a doll before and I'm just like "I wanna be her?" but like I've wanted something like Volcanic Viper in my gender for ages so it makes some sense

ANYHOW, feedback!!! I know dev can be a quick-moving thing and I don't know what you're already aware of, so I'll just lay out what I see

  • Momiji>"Give up Curse" seems to just crash the game in all states for me
  • Using the bonfire shrine specifically at 0 curse seems to crash
  • I want to bite Momiji more!!! But I can't for the life of me figure out what the condition for the prompt is
  • Taking the "no more" option after losing my last life has the "I'M NOT DONE YET" popup happen for a few frames — even in the memory/nightmare scenes
  • It's rad that Gaji has a special line for when she kills you on 0 lives, but also she wakes you up before you game over which is funny
  • It feels like Momiji can get really, really, really, really, really fixated on putting the one dress on you — to the point where we had a good cry in the hot springs and I'm like "god this scene..." but then she's like "BY THE WAY," ... I thhhink I remember her doing it off of the numpad 7 scene as well? It's funny how it's happening so much that it's just become part of the characterization in my head lol.
  • I played one of the older demos and was pretty amazed at the equipment screen laying out a lot of good info, but on second thought I guess updating tutorials for systems that are in some amount of flux is probably a bit of a house of cards situation, isn't it
  • The point requirements for unlocking fashion stuff are way out of scale at the moment, it's like 5k points per green ninja but... was it 20 million? For a palette change? And with lives seeming(?) totally irrecoverable at the moment without taking a continue or a go-home, and both you-lost options taking you to 0 points — yeah.
  • With how often I've gotta restart the game EXE for one reason for another (bugs, and clearing my save to show all my girlfriends the opening nightmare), I'm somewhat curious about whether an in-UI reset function would be reasonable
  • Dying in the pig ninja fight or the duel with deadname doll and taking a go-home makes it so that next time you go to that area, the camera pans over there and gets stuck a mile away from you
  • Something dark inside of me yearns for the fishing rod to be a viable weapon
  • Speaking of fishing, I keep messing it up because something in my brain sees the card say something like "right, H" and tries to hit them at the same time instead of in sequence since, well, that's how all the attack cards are written after all
  • Between Doll Stress and Mikiri, when I was starting out I felt a fair amount of uncertainty and stress at dying and waking up at Momiji's house and looking at the color palette and noticing the curse bandage-bar and being like "... was it always like this? Did I break something (narratively, in Suu)? How do I fix it? Momiji, are you there???" I just felt so bad for Suu help her. Losing health in a video game is so normal but *waking up wounded* is so... it's such a feeling

Thank you so much for all of this, I feel like even if a ghost floated up behind me and stole all of my hype for this game I'd still feel insanely blessed to have had experienced this level of excitement and feeling seen for the past couple days of poking around this big ol' thing

5[♥], 2[♥], 2[♥]

Developer

aw, ty so much!!

I know about some of these bugs, but; "Dying in the pig ninja fight or the duel with deadname doll and taking a go-home makes it so that next time you go to that area, the camera pans over there and gets stuck a mile away from you" - this is a bug i had no idea about or thought was possible, thank you for the report on that.

to answer the important question up front: Suu can bite Momiji at Curse Level 4. It's just an arbitrary condition currently; curse level can be changed in the menu options at the bottom of the list.

related to that; the score and unlocks. the values are all entirely arbitrary and completely unbalanced. I actually have no clue yet how i want to balance score gain specifically, if it should be zero-sum, farmable, etc; i could go on and on here, but basically that was something i was going to shape around the final gameplay loop once it's solid. for now the numpad 8 key can be used to gain score. Currently i think i want to get the unlocks to be tied to lifetime score instead of current score, it's just on the backburner atm.

The in-game documentation; there's been a lot of system/mechanic churn the past couple months, so making the explainers hadn't come up yet. If a lot of the stuff around tutorialization seems rushed, it's because it is! A good friend convinced me to start pushing out demo builds on a regular schedule -before i felt fully ready- because they saw i'd gotten stuck in a loop of -never being ready-, so... here we are... that said; getting a menu with like, a glossary of mechanics IS something i want to get to eventually, as well as better pacing of the difficulty starting out. The intro is kind of a deep-end-push that's setup to mirror the original jam version of the game.

Fishing rod... there's going to be some churn on fishing rod before all is said and done.

Mikiri and Stress are strictly buffs (Mikiri is kind of replacing stress, though it's so new i haven't ironed it all out yet). The bandages are a max hp penalty for higher difficulties; though Suu actually has guilty gear style guts so the penalty isn't quite as bad as it looks. Level 3 is 25% reduction, Level 4 is 50% reduction. I liked the bandaged hp bar thematically far more than just increasing enemy damage which is what it stands in for, essentially.

Bonefire with a Clean Heart crash is put in intentionally, kind of as a joke/secret, as once the game reloads it's back into a nightmare

Thank you so much for the kind words and feedback, it means a lot to hear from players.

I hope the camera bug is as replicable as I made it sound!

And I mentioned stress/mikiri not because I don't know what they do — obsessively digging through the twitter backlog educated me fast — but because of the audio/visual experience of waking up that first time when I *didn't* know, with like, the colors shifted due to Stress, only just then realizing I had bandages on my bar, I was like "oh, have I really done it now?" and had that kind of emotional response which was... probably unintentional? But strangely powerful. A feeling like I had to be dragged back in pieces. It probably wouldn't be the first time for her, after all

As for the fishing rod... I'm gonna trust your heart on this one lol. Godspeed

Uh oh. I don't remember where I closed the game last night but now it's just crashing immediately on open. I was messing around with Matsu on point, I think?

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event1

for object obj_character:

Variable <unknown_object>.buffer_start(101665, -2147483648) not set before reading it.

at gml_Object_obj_character_Step_1

############################################################################################

gml_Object_obj_character_Step_1 (line -1)

Oh, this is real bad, reinstalling the game isn't fixing it, and I can't find the save folder(?) Hmm.

Developer

uh oh,

save data for game maker studio 2 (on Windows) is put into Users/[your username]/AppData/Local/blade_sight_0_1, it will be the savedata.ini file in that folder.

Developer

(AppData is a hidden folder, you may need to change some display settings in windows for it to appear)

(+1)

Thanks very much!! Clearing that got me able to play the game, and now that I've exorcised the demons in my brain by doing 4-curse dolls arena for a while, here's a few more

  • Hiyoko flew over and landed on one of the sitting dolls' heads while I was fighting. How rude
  • The killing blow of a round can strike the next doll as she's standing up, before the bell
  • Defeating the gashadokuro on the bridge banishes the arena boundary, but it gets up for one more life anyway
  • Also, gashadokuro doesn't seem to cause burst lockout during its super
  • Speaking of that area, man trying to get up the platforms when a samurai is camping it is oppressive
  • Katana 214H feels kind of short, height-wise? And/or maybe also activity-wise. It's just really hard to catch a juggle with it. Not that I'm sure it would really be good to, but Vergil brain is supreme.