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Project: Spirit Fighter (Temp Name) - Fighting RPG Game

A topic by a1 created Nov 01, 2018 Views: 523 Replies: 2
Viewing posts 1 to 3
(1 edit)

Hi, the first post will be update constantly with the latest update. The Dev Log will begin on 2nd post onward.

Title: Spirit Fighter (Temp Name)
Genre: Fighting + RPG

Description:
Spirit Fighter is a RPG game with fighting game mechanic as it's battle system.

(1 edit)

Hi, here is the first Dev Log for this game.

This game jam allow a single developer to submit 2 games. This will be my second game. My first game is Karate Knight https://itch.io/t/326512/project-karate-knight-fighting-roguelite-game

Although this game also uses fighting game mechanic, I intend it to be vastly differently from the Karate Knight. 

Here is a basic description of the game:

The player is a beginner Spirit Fighter in the modern world that Spirit exist but cannot be seen by normal person. When the player engage a spirit. They will be transport to another dimension to fight. The Spirit Fighter able to summon Spirit Weapon and Armor to fight the Spirit. As player win battle, he will gain experience, loot and equipment. Player can customize how he fight by equipping different attacks and other stuff ( I have yet thought of ). The art style will be Anime. In fact now that I come to think of it. The Manga/Anime "Bleach" is the closet reference.

Art :
I will mostly probably create the characters from scratch rather than find some asset on unity asset store. I may be buying some asset for the background though.

(+1)

Dev Log Post 3

Progress is slow as I am trying to find ways to make art asset faster as this game is a rpg.

The game for now will be 2.5d side scroller so that it could transit into a fighting game combat. Currently it is more a learning process. This screenshot is in Unity but is built in blender. Using the FBX exporter, the workflow is faster.


I also experiment a technique call camera projection in blender to build 3d character from multiple 2d drawings. I hope to use this technique to make characters faster and more anime feel. The character in the above screenshot take too long to make.