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Project: Karate Knight - Fighting Roguelite Game

A topic by a1 created Nov 01, 2018 Views: 480 Replies: 6
Viewing posts 1 to 5

Hi, the first post will be update constantly with the latest update. The Dev Log will begin on 2nd post onward.

Title: Karate Knight
Genre: Fighting + Roguelite

Description:
Karate Knight will be a spiritual successor to "Karateka" with roguelite elements.

(2 edits) (+1)

Hi, here is the first Dev Log post. 

I am developing this game using Unity game engine. I am using visual scripting tool Playmaker  to "code" my game. I am using the following asset from asset store to kick start the development with a video demo (see below).

Asset use to make the video demo:
- Synty Studio Samurai Pack (Background and enemy)
- Synty Studio Dungeon Pack (my knight)
- RPG character Mecanim Animation Pack Free

So far the player only move left/right and 2 attack. enemy now randomly either move forward or do 1 attack every half second.

I will using or modify the 3d assets. However the animation I will have to create new animation as I cannot find suitable ones. Therefore the final product may look different from the video demo.

I plan to post a playable demo in a week time and hope to get feedback to improve the game. In the meantime I will update as much progress as I can.

Thank you. Below is a short video demo of the game.

Wow, you can make a fighting game with Playmaker? Didn't know that was possible. That's a daunting feat.  Good luck!

Hi, thanks. I only have some basic stuff now, it is still a long way to a full fighting game. Playmaker can do a lot of things once you understand the concept which can be misleading at first.

Good work! This remind me of street fighter and tekken instead of Karateka. I'll keep watching on this.

(+1)

Hi, yes. I am trying to "update" the Karateka game will modern fighting game mechanic like street fighter. 

Dev Log Post 3


Hi, sorry there is no update for so long. That is because I was working on the other entry to this game jam and progress is slow. However starting today until next friday. I will concentrate my effort to this game and have a demo ready by 16/11/2018.