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A topic by RogueAbyss created Oct 31, 2023 Views: 222 Replies: 15
Viewing posts 1 to 10
(3 edits) (+1)

so far, here are some ideas I've had:

if upgrades need other upgrades, maybe show that in some way in the description or something


honestly, I think that the game should start at 5 lanes, because it is kind of jarring when it switches


it could also be cool to see more cross upgrades, like fire cannonball, or maybe minigun + rocket makes rockets launch more often when enemies are close, stuff like that

combo upgrade ideas:

fire cannonball

turret gains an orbital

(unlockable upgrades could be cool too)

other upgrade ideas:

+1 max flower

(will update with more ideas when I have them)

Developer(+1)

Thank you very much, your ideas are very interesting, I will try now to include what you said in a future update, thank you very much for helping me.

Developer

The update has been made, thank you very much for your advices, I have applied them.

(1 edit) (+1)

alright, played 1 run so far, haven't seen any new upgrades, but I have noticed a few things:

thanks for listening to my feedback btw!!


First, things I like that stood out:

the confetti when you level up is adorable, I really enjoy it

thank you for adding something with the extra lanes


a few suggestions:

make chests simply give a +xxx number float up from them when clicked, they don't have an in-run use and can get annoying

not getting chests can make runs feel wasted, maybe give +10 coins per level reached at the end of a run

for the extra lane, it's nice, but it's still a bit confusing, maybe make an animation where the center line splits as the lanes spread out

also, the sfx can get really loud, maybe ballance them a bit more or at least let the player turn off just sfx and not music


one more big thing: PLEASE add a way to pause the game mid run lol

(+1)

also, if the game is designed for mobile, maybe make a apk download or something, otherwise it could be nice to have a much wider screen lol

Developer(+1)

Thank you so much for all your valuable advice. They are very useful for developing one of my first games. I'm going to try as hard as I can to do what you said, and bring out an update with more modifications. Thanks again for all your help.

(1 edit) (+1)

if you want me do sketch out how a fullscreen UI could look, I could

Developer

Yes , it will help me a lot

(+1)

here is my idea, the skill thing is an idea I just had, where you could click the icon or press space or something to use a special ability, and it would have to recharge, other than that, I think I describe the ui pretty well

Developer

thanks for your advice, but at this point, it's going to take too long to change it, and with school, it's going to be hard to find the time to do all that. flipping the screen could solve all the problems. I'm just waiting to improve my game a bit before putting it on android.

Developer

The update is done I have not added everything but I added the pause button and the coins at the end of the game for the rest I want to take more time to make a great update with more power and to have time for my exame and homework.thank you again for your advice and your ingenious idea.

(+1)

thank you  so much for listening to my ideas, I'll be sure to check it out in a bit (may even make a video on it)

also, I'd much rather see the ui overhaul before the powerup thing, just fyi

Developer

if you make a video it will be the happiest day of my life. i'll be able to credit you in the game. Basically, my game is meant to be on mobile, and your interface idea is really cool, but the problem is that the controls are less intuitive. If there's anything I don't understand, I'd like you to explain it to me in greater depth. Thanks again for all your help.

Developer

for the video i can help you with anegdotes, ploblems and abandoned ideas. you can ask me questions whenever you want don't be shy.

(+1)

if you have a discord, we could talk while I play the game even

Developer (1 edit)

Yes, I have a discord, it's Underananas

 but I dont speak well english, its not my native language.