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Dot TD

A topic by Mando37 created Oct 28, 2023 Views: 221 Replies: 4
Viewing posts 1 to 3


I am looking for some general broad opinions about my game and spend a good amount of time on it. I am also willing to playtest your game if you want me to try out your game also if you looking for feedback to. https://asherman406.itch.io/dot-td

Hey Asherman406,

I don't know what is your objective with this game (selling it or just a hobby), so I'm assuming you want to sell it and I was a bit more ruthless with feedback as a consequence, hopefully, I wasn't too harsh. Here are my notes on my first impressions:

  • The text in general was too low res, it was hard to read
  • I Lost a couple of seconds to discover that the space bar starts the game
  • Text tutorial is never the best, your tutorial did teach me how to play though, T just wish it was more engaging
  • The game is on a grid, but the AOE of the tower shows a circle, and the area close to its borders makes me unsure as to if they will hit the enemies or not. Maybe show the area in terms of grid squares instead?
  • I think towers should show their cooldown
  • I think the game should show what is the path the enemy is going to take, especially when there are cross-sections
  • I suggest you open a menu with all towers instead of just cycling them, it's annoying to cycle them
  • Maybe lock some towers and unlock them when the player progresses through levels. This could be a wonderful teaching tool.
  • There's nothing much to do when the wave is coming
  • I wish I could speed up the current wave, this might be a symptom of the point above though
  • Maybe give bonuses when I'm more efficient or get rid of the wave faster? now I always get the same amount of money each wave right?
  • there's a lot of silence...
  • Usually, minimalist games compensate by using particles and VFX, your game is lacking on that front
  • Shots missing are a bit frustrating and unusual for a tower defense I think. The worst offender here is the Sniper, which is kinda ironic haha
  • I don't get what is the Unique Selling proposition of your game, what does it do differently than other tower defenses? I'm not the audience for TD games, but I don't see what they would find in your game that is different from other tower defenses
  • I didn't see all the dots, but the ones I saw are too "samey" They just vary in speed and health, which doesn't change my choices at all
  • I don't know what the goal is, by wave 20 I got bored and I practically had solved the map, how many do I have to survive?

Played for about 20 minutes. I got to wave 50 on the first map, but some of this time I was idle.
Now that I have given my (hopefully not too) harsh feedback, I hope you do the same for my game Recoil!  Let me know if I can help you with anything!

Cheers,

Gaba

(1 edit)

Thanks!

Here's some answers to your concerns

1. I don't expect anyone to pay money for this game and this was a project that improved my skills.

2. I hate the text thing IT SUCKS ASS I AGREE. The only reason I can't do anything is I would have to change a shit ton like the sprites, coordinates for certain code, and just the position for everything. You could probably imagine how hard it would be to redo all of that with a finished game.

3. I agree with you ima fix those damn towers missing shots and give them a beating

4. If you try hard mode (Skull button) it is almost essential for you to skip waves early on

5. I do understand the UI isn't good but making a pop-up menu would be hard, especially with Game Maker Studio 2s trouble with UI

6. If you can could you give me some things you like about the game

7.  Could you give more info on where I can add more particles and VFX cause I'm not good with visuals

Anyway thanks for trying out my game there are some things that I will try to fix since they won't take long and I want to move on from this project also

Hey, don't get me wrong, you have a solid base for a tower defense! I believe you're missing a twist but besides that your tower defense is has a lot of content, which is very nice!
When I say VFX and particles, I'm mostly talking about game-feel.  I would add some screen shake, particles where the bullets hit, and more sounds in general: music, ambiance, SFX for the towers and enemies, etc. You probably already know him, but a good introduction to game-feel is this video from GMTK.

Hope this helps, and if you'd like any more assistance I'd gladly help!

Cheers,
Gaba

Again thanks hope you have a good game dev journey to you seem talented