Visuals are clean and polished but the room size is to tight and the visuals are distracting. You could make all of the enemies and player smaller that would help a lot. That's all id say this game needs.
Mando37
Creator of
Recent community posts
Looking for some play testers
Please also understand that this game is in beta and development is near a hold.
If you do enjoy it follow and like this post and project to help me or tell others. That would help me a ton!
The game link is here which is Pixo Turret:
https://mando37.itch.io/pixo-turret
I also have it on Gamejolt here:
For the sprites, it would be everything like the lawn, shovel, sun, and peas. If this is a placeholder sure it works but your game will look twice as good when you draw everything yourself.
I'll play a new update on the game when it is released. Also if your bored I've made games to and play what seems cool to you.
Some things I think need some reworking:
I feel like the early game is way too rough since the constant amount of bloons in all lanes is too overwhelming what would help if bloon enemies in the early game weren't as scattered and that bloons would spawn focusing on certain lanes aka having 5 bloons spawn in 1 lane only would be easier to defend early.
Also, lead bloons are very tough with the only counter being cherry bomb maybe add potato mine for that also
It might be a lot of work but it would look way better if you didn't use any sprites from the original game and did all of the drawing.
Still think this is a cool idea for a small game
Hey just wanted to mention that I updated my game with more cool maps and a new tower plus ill tell you some bonus features:
Pressing enter will speed up the game super fast if you need to wait for a while.
Pressing Z in sandbox or adventure mode (Press S for sandbox mode Before wave 1 and sandbox instructions are in the tutorial.
Press A at any time will give you sandbox powers while still having your current wave progress (Adventure Mode)
I just wanted to mention this to you since you did like this game and that there's some new content
A cool idea that I enjoyed playing for a bit. My only issue is that you can only have a max of 6 full cards and when I need to draw I would feel that id want to draw a lot but this limit is restricting I cant fit in my hand.
Idea: If I can only have access to 6 cards max I feel like if I draw more than extra they be put aside still flipped over but ill get them once my hand space isn't full
The game is cool that I got it for free but I personally think that 11$ is way to much for this game (Awful price for what's there to do). If you are gonna make it a paid game even though I got it for free. Id also feel that you should make it so that you use sliding and wall jumping more (Add more scenario's where you want to use it to get ahead) and monsters that behave differently. Id also like for their to be parts of the game where its just cool to explore weird liminal places.
I played some more and here's what I think:
Im getting overwhelmed a bit with more enemies now
an idea I had to fix this easily could be a speed-up button. You can just increase the game's fps. Id make parts of the game go faster to
Or you can also give wave complete bonuses
I also had a negative lives and couldn't loose
I think you should add a really beefy enemy in the game more earlier on since I could spam splash towers easily
If you'd like you can try out my game dot TD hardly anyone plays it so its whatever. If you are gonna play it you can press space to speed up the game since no one plays it.